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Kallir Ice-Hear
Full Character
Stat Block
--- Kallir Ice-Hear --- Runes: Truth Death Darkness Type: Player Character Homeland: Lunar Empire Occupation: Philosopher Initiate of Cult: Crimson Bat Standard of Living: Free Income: 60 L Ransom: 150 L Description: Kallir Ice-Hear is Vigorous and Egotistic. She is a Heroic adventurer. (She/Her) Stats: Strength: 16 (80%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 13 (65%) Intelligence: 17 (85%) Power: 14 (70%) Charisma: 14 (70%) Derived Stats: Hit Points: 15 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Reputation 18% Love (Wisdom) 60% Loyalty (Red Emperor) 60% Loyalty (Lunar Empire) 60% Devotion (Seven Mothers) 60% **Cults: Crimson Bat - Initiate - Rune Points: 3 Elemental Runes: Darkness 80% Air 40% Moon 10% Earth 60% Power Runes: Truth 85% Death 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 31% Drive (Chariot) 10% Jump 54% Ride (Horse) 10% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 35% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 25% Orate 70% Sing 20% Speak (Heortling) 0% Speak (New Pelorian) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 20% Celestial Lore 15% Cult Lore (Crimson Bat) 25% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 20% Customs (Heortling) 0% Customs (Lunar Empire) 20% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 20% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (New Pelorian) 20% Read/Write (Old Tarsh) 85% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 25% Spirit Combat 25% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Crimson Bat) 35% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 30% Fist 50% Grapple 50% Greatsword 20% Kick 30% Kopis 30% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Arbalest (Mounted On Crimson Bat) 55% Axe, Throwing 25% Composite Bow 20% Crossbows 50% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 70% Small Shield 30% Spirit Magic: Shimmer (3pts) Disruption (1pts) Visibility (2pts) Detect Life (1pts) Rune Spells: Absorption (1pts) Heal Wound (1pts) Mindblast (2pts) Melee Attacks: Medium Shield 70% 1D4+1D4 SR 7 12/12 HP Grapple 50% Special+1D4 SR 8 0/0 HP Ranged Attacks: Light Crossbow 50% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Writing implements & materials Wooden carrying case Blank parchments worth 50 L One or two philosophical works Bronze dagger Walking staff Small portable platform Robes 50 L in coin
** Kallir Ice-Hear ** Runes: Truth Death Darkness Homeland: Lunar Empire, Occupation: Philosopher, Initiate of Cult: Crimson Bat STR: 16, CON: 14, SIZ: 14, DEX: 13, INT: 17, POW: 14, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 18%, Love (Wisdom) 60%, Loyalty (Red Emperor) 60%, Loyalty (Lunar Empire) 60%, Devotion (Seven Mothers) 60%, Cults: Crimson Bat - Initiate - Rune Points: 3 Runes: Air 40%, Moon 10%, Earth 60%, Darkness 80%, Truth 85%, Death 85%, Skills: Read/Write (Old Tarsh) 85%, Medium Shield 70%, Orate 70%, Climb 70%, Arbalest (Mounted On Crimson Bat) 55%, Jump 54%, Fist 50%, Grapple 50%, Crossbows 50%, Homeland Lore (Local) 40%, Charm 35%, Scan 35%, Listen 35%, Worship (Crimson Bat) 35% Spirit Magic: Shimmer (3pts), Disruption (1pts), Visibility (2pts), Detect Life (1pts) Rune Spells: Mindblast (2pts), Absorption (1pts), Heal Wound (1pts) Attacks: Grapple 50% Special+1D4 SR 8 0/0 HP Medium Shield 70% 1D4+1D4 SR 7 12/12 HP Light Crossbow 50% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Writing implements & materials, Wooden carrying case, Blank parchments worth 50 L, One or two philosophical works, Bronze dagger, Walking staff, Small portable platform, Robes, 50 L in coin,