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Salanarl the Farste
Full Character
Stat Block
--- Salanarl the Farste --- Runes: Death Disorder Fire/Sky Type: Player Character Homeland: Lunar Empire Occupation: Heavy Infantry Initiate of Cult: Crimson Bat Standard of Living: Free Income: 60 L Ransom: 500 L Description: Salanarl the Farste is Blasé and Narrow-Minded. He is a Heroic adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 17 (85%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 17 (85%) Power: 12 (60%) Charisma: 15 (75%) Derived Stats: Damage Bonus: +1D4 Hit Points: 18 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 21% Loyalty (Unit) 60% Loyalty (Red Emperor) 60% Loyalty (Lunar Empire) 60% Devotion (Seven Mothers) 60% **Cults: Crimson Bat - Initiate - Rune Points: 3 Elemental Runes: Moon 10% Earth 40% Fire/Sky 80% Power Runes: Death 85% Disorder 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Swim 30% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 50% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 25% Orate 20% Sing 30% Speak (Heortling) 0% Speak (New Pelorian) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 75% Bureacracy 20% Celestial Lore 15% Cult Lore (Crimson Bat) 40% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 20% Customs (Heortling) 0% Customs (Lunar Empire) 20% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (New Pelorian) 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 25% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 20% Spirit Combat 20% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Crimson Bat) 10% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 40% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 30% Fist 40% Grapple 50% Greatsword 20% Kick 30% Kopis 70% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Arbalest (Mounted On Crimson Bat) 40% Axe, Throwing 25% Composite Bow 20% Crossbows 50% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 95% Small Shield 30% Spirit Magic: Shimmer (3pts) Detect Life (1pts) Rune Spells: Dismiss Air Elemental (1pts) Dismiss Moon Elemental (1pts) MultiSpell (1pts) Melee Attacks: Kopis 70% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 95% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 50% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Salanarl the Farste ** Runes: Death Disorder Fire/Sky Homeland: Lunar Empire, Occupation: Heavy Infantry, Initiate of Cult: Crimson Bat STR: 10, CON: 17, SIZ: 15, DEX: 14, INT: 17, POW: 12, CHA: 15, Derived Stats: Magic Points: 12, Damage Bonus: +1D4, Hit Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Loyalty (Red Emperor) 60%, Loyalty (Lunar Empire) 60%, Devotion (Seven Mothers) 60%, Reputation 21%, Loyalty (Unit) 60%, Cults: Crimson Bat - Initiate - Rune Points: 3 Runes: Fire/Sky 80%, Moon 10%, Earth 40%, Death 85%, Disorder 85%, Skills: Medium Shield 95%, Battle 75%, Kopis 70%, Grapple 50%, Charm 50%, Crossbows 50%, Jump 47%, Scan 45%, Listen 45%, Climb 45%, Cult Lore (Crimson Bat) 40%, Fist 40%, 1H Mace 40%, Arbalest (Mounted On Crimson Bat) 40% Spirit Magic: Shimmer (3pts), Detect Life (1pts) Rune Spells: Dismiss Air Elemental (1pts), Dismiss Moon Elemental (1pts), MultiSpell (1pts) Attacks: Kopis 70% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 95% 1D4+1D4 SR 6 12/12 HP Light Crossbow 50% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,