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Jarrik the Grim
Full Character
Stat Block
--- Jarrik the Grim --- Runes: Death Truth Movement Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 12 (60%) Constitution: 18 (90%) Size: 17 (85%) Dexterity: 14 (70%) Intelligence: 14 (70%) Power: 14 (70%) Charisma: 12 (60%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 20 Healing Rate: 3 Magic Points: 14 Movement: Ground: 8 Passions & Reputations: Honor 80% Reputation 14% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Ducks) 60% Loyalty (Tribe) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 40% Fire/Sky 20% Power Runes: Beast 50% Disorder 50% Fertility 10% Death 90% Man 50% Truth 85% Stasis 25% Harmony 50% Illusion 15% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 53% Drive (Chariot) 5% Jump 42% Ride (Horse) 5% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 25% Disguise 5% Fast Talk 5% Intimidate 55% Intrigue 5% Orate 10% Sing 30% Speak (Tradetalk) 10% **Knowledge (+5%)** Animal Lore 10% Battle 60% Celestial Lore 10% Cult Lore (Humakt) 45% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 35% Prepare Corpse 15% Spirit Combat 40% Worship (Humakt) 45% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 65% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 70% Dagger 50% Fist 35% Grapple 35% Greatsword 85% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 15% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 65% Small Shield 25% Spirit Magic: Heal (2pts) Strength (2pts) Bladesharp (4pts) Protection (1pts) Rune Spells: Sword Trance (1pts) Shield (1pts) True Weapon (1pts) Melee Attacks: Dagger 50% 1D4+2+1D4 SR 7 6/6 HP Broadsword 70% 1D8+1+1D4 SR 5 12/12 HP Greatsword 85% 2D8+1D4 SR 4 12/12 HP Medium Shield 65% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Thrown Javelin 15% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 7/7 HP (16-18) - L Arm Armor: 6 6/6 HP (13-15) - R Arm Armor: 6 6/6 HP (12) - Chest Armor: 5 8/8 HP (9-11) - Abdomen Armor: 3 7/7 HP (5-8) - L Leg Armor: 6 7/7 HP (1-4) - R Leg Armor: 6 7/7 HP Equipment: disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Greatsword 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L Dagger
** Jarrik the Grim ** Runes: Death Truth Movement Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 12, CON: 18, SIZ: 17, DEX: 14, INT: 14, POW: 14, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 20, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Loyalty (Ducks) 60%, Loyalty (Tribe) 60%, Honor 80%, Reputation 14%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 70%, Earth 40%, Death 90%, Man 50%, Truth 85%, Stasis 25%, Harmony 50%, Illusion 15%, Movement 75%, Beast 50%, Disorder 50%, Fertility 10%, Skills: Greatsword 85%, Broadsword 70%, Scan 65%, Medium Shield 65%, Battle 60%, Intimidate 55%, Dodge 53%, Dagger 50%, Worship (Humakt) 45%, Farm 45%, Cult Lore (Humakt) 45%, Jump 42%, Listen 40%, Climb 40% Spirit Magic: Heal (2pts), Strength (2pts), Bladesharp (4pts), Protection (1pts) Rune Spells: True Weapon (1pts), Sword Trance (1pts), Shield (1pts) Attacks: Dagger 50% 1D4+2+1D4 SR 7 6/6 HP Broadsword 70% 1D8+1+1D4 SR 5 12/12 HP Greatsword 85% 2D8+1D4 SR 4 12/12 HP Medium Shield 65% 1D4+1D4 SR 6 12/12 HP Thrown Javelin 15% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 7/7 HP (16-18) - L Arm Armor: 6 6/6 HP (13-15) - R Arm Armor: 6 6/6 HP (12) - Chest Armor: 5 8/8 HP (9-11) - Abdomen Armor: 3 7/7 HP (5-8) - L Leg Armor: 6 7/7 HP (1-4) - R Leg Armor: 6 7/7 HP Equipment: disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Greatsword, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L, Dagger,