The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Ezekian Howzit
Full Character
Stat Block
--- Ezekian Howzit --- Runes: Movement Truth Air Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 16 (80%) Constitution: 11 (55%) Size: 17 (85%) Dexterity: 19 (95%) Intelligence: 12 (60%) Power: 12 (60%) Charisma: 8 (40%) Derived Stats: DEX Strike Rank: 0 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 13 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 60% Honor 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Water 55% Fire/Sky 55% Air 70% Power Runes: Death 50% Harmony 50% Truth 75% Stasis 25% Illusion 25% Fertility 50% Man 50% Beast 50% Disorder 50% Movement 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 43% Drive (Chariot) 10% Jump 62% Ride (Horse) 10% Ride (Harse) 15% Swim 20% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 35% Sing 45% Speak (Heortling) 0% Speak (Heortling) 45% Speak (Stormspeech) 15% Speak (Tradetalk) 5% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 65% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 15% Customs (Heortling) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 40% First Aid 35% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 30% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 45% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 75% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 40% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 80% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 85% Medium Shield 40% Small Shield 25% Spirit Magic: Bladesharp (0pts) Rune Spells: Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Wind Warp (1pts) Summons of Evil (3pts) Melee Attacks: Large Shield 85% 1D6+1D6 SR 4 16/16 HP 1H Short Spear 75% 1D6+1+1D6 SR 3 10/10 HP Ranged Attacks: Thrown Javelin 80% 1D10+1D3 SR 0 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Ezekian Howzit ** Runes: Movement Truth Air Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 16, CON: 11, SIZ: 17, DEX: 19, INT: 12, POW: 12, CHA: 8, Derived Stats: Damage Bonus: +1D6, Hit Points: 13, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Water 55%, Fire/Sky 55%, Air 70%, Movement 75%, Beast 50%, Disorder 50%, Harmony 50%, Death 50%, Truth 75%, Stasis 25%, Illusion 25%, Fertility 50%, Man 50%, Skills: Large Shield 85%, Javelin 80%, 1H Spear 75%, Battle 65%, Jump 62%, Sing 45%, Climb 45%, Scan 45%, Speak (Heortling) 45%, Dodge 43%, Composite Bow 40%, Medium Shield 40%, Farm 40%, Orate 35% Spirit Magic: Bladesharp (0pts) Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Large Shield 85% 1D6+1D6 SR 4 16/16 HP 1H Short Spear 75% 1D6+1+1D6 SR 3 10/10 HP Thrown Javelin 80% 1D10+1D3 SR 0 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,