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Mel'Fast
Full Character
Stat Block
--- Mel'Fast --- Runes: Air Man Movement Type: Player Character Homeland: Sartar Occupation: Shaman Initiate of Cult: Orlanth Standard of Living: Free Income: 100 L Ransom: 750 L Description: Slim, with piercing eyes. Stats: Strength: 20 (100%) Constitution: 19 (95%) Size: 13 (65%) Dexterity: 12 (60%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 8 (40%) Derived Stats: Damage Bonus: +1D6 Hit Points: 20 Healing Rate: 0 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Ground: 8 Passions & Reputations: Fear 60% Loyalty 60% Reputation 10% Love (Family) 70% Loyalty (Clan) 70% Loyalty (Tribe) 70% Loyalty (Shaman) 60% Hate 60% Honor 60% Devotion 60% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 95% Earth 45% Fire/Sky 30% Power Runes: Truth 50% Harmony 50% Man 85% Death 50% Beast 15% Stasis 15% Illusion 50% Disorder 50% Movement 85% Fertility 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 29% Drive (Chariot) 10% Jump 41% Ride (Horse) 10% Ride (Spirit Combat) 15% Swim 20% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 25% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 10% Orate 50% Sing 40% Speak (Heortling) 0% Speak (Heortling) 45% Speak (Spiritspeech) 20% Speak (Stormspeech) 15% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 20% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 45% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 45% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Animal) 25% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 30% Prepare Corpse 25% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 80% Spirit Dance 0% Spirit Lore 60% Spirit Travel 25% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 60% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 50% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 65% Small Shield 25% Spirit Magic: Demoralize (0pts) Second Sight (0pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Broadsword 60% 1D8+1+1D6 SR 7 12/12 HP Medium Shield 65% 1D4+1D6 SR 8 12/12 HP Ranged Attacks: Composite Bow 50% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Mel'Fast ** Runes: Air Man Movement Homeland: Sartar, Occupation: Shaman, Initiate of Cult: Orlanth STR: 20, CON: 19, SIZ: 13, DEX: 12, INT: 13, POW: 12, CHA: 8, Derived Stats: Hit Points: 20, Magic Points: 12, Damage Bonus: +1D6, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Passions: Devotion 60%, Reputation 10%, Love (Family) 70%, Loyalty (Clan) 70%, Loyalty (Tribe) 70%, Loyalty (Shaman) 60%, Hate 60%, Honor 60%, Devotion (Orlanth) 60%, Fear 60%, Loyalty 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 30%, Air 95%, Earth 45%, Death 50%, Man 85%, Stasis 15%, Illusion 50%, Beast 15%, Disorder 50%, Movement 85%, Fertility 50%, Truth 50%, Harmony 50%, Skills: Spirit Combat 80%, Medium Shield 65%, Spirit Lore 60%, Broadsword 60%, Orate 50%, Composite Bow 50%, Cult Lore (Orlanth) 45%, Speak (Heortling) 45%, First Aid 45%, Climb 45%, Jump 41%, Sing 40%, Fist 35%, Farm 35% Spirit Magic: Second Sight (0pts), Demoralize (0pts) Rune Spells: Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts), Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts) Attacks: Broadsword 60% 1D8+1+1D6 SR 7 12/12 HP Medium Shield 65% 1D4+1D6 SR 8 12/12 HP Composite Bow 50% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,