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Mernvarnanda
Full Character
Stat Block
--- Mernvarnanda --- Runes: Movement Man Air Type: Player Character Homeland: Sartar Occupation: Light Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Mernvarnanda is Introspective and Pensive. She is a Common adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 12 (60%) Dexterity: 8 (40%) Intelligence: 9 (45%) Power: 11 (55%) Charisma: 9 (45%) Derived Stats: Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 4 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Devotion (Orlanth) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Elemental Runes: Moon 40% Darkness 20% Air 70% Power Runes: Man 75% Movement 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 11% Drive (Chariot) 0% Jump 19% Ride (Horse) 0% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 55% Sing 45% Speak (Heortling) 0% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 20% Farm 30% First Aid 25% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 20% **Manipulation (-5%)** Conceal 0% Craft (Arms) 15% Devise 0% Play Instrument 0% Sleight 5% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (-5%)** Hide 15% Move Quietly 15% **Melee (-5%)** 1H Axe 5% 1H Hammer 5% 1H Mace 10% 1H Spear 45% 2H Axe 0% 2H Hammer 0% 2H Mace 5% 2H Spear 10% Battle Axe 15% Broadsword 45% Dagger 20% Fist 20% Grapple 20% Greatsword 0% Kick 10% Kopis 5% Lance 0% Pike 10% Quarterstaff 10% Rapier 0% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 0% Crossbows 20% Dagger, Throwing 0% Elf Bow 0% Javelin 15% Pole Lasso 0% Rock 10% Self Bow 0% Sling 45% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 20% Medium Shield 25% Small Shield 35% Spirit Magic: Demoralize (2pts) Disruption (1pts) Heal (1pts) Bladesharp (1pts) Rune Spells: Dismiss Elemental (1pts) Melee Attacks: Broadsword 45% 1D8+1+1D4 SR 8 12/12 HP Small Shield 35% 1D3+1D4 SR 9 8/8 HP Ranged Attacks: Sling 45% 1D8 SR 4 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Mernvarnanda ** Runes: Movement Man Air Homeland: Sartar, Occupation: Light Infantry, Initiate of Cult: Orlanth Adventurous STR: 13, CON: 12, SIZ: 12, DEX: 8, INT: 9, POW: 11, CHA: 9, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Devotion (Orlanth) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Runes: Darkness 20%, Air 70%, Moon 40%, Man 75%, Movement 75%, Skills: Orate 55%, Sing 45%, 1H Spear 45%, Sling 45%, Broadsword 45%, Battle 40%, Climb 35%, Spirit Combat 35%, Listen 35%, Small Shield 35%, Scan 35%, Homeland Lore (Local) 30%, Farm 30%, First Aid 25% Spirit Magic: Heal (1pts), Bladesharp (1pts), Demoralize (2pts), Disruption (1pts) Rune Spells: Dismiss Elemental (1pts) Attacks: Broadsword 45% 1D8+1+1D4 SR 8 12/12 HP Small Shield 35% 1D3+1D4 SR 9 8/8 HP Sling 45% 1D8 SR 4 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,