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Kadrak
Full Character
Stat Block
--- Kadrak --- Runes: Death Air Truth Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 19 (95%) Constitution: 16 (80%) Size: 15 (75%) Dexterity: 17 (85%) Intelligence: 18 (90%) Power: 17 (85%) Charisma: 15 (75%) Derived Stats: Hit Points: 18 Healing Rate: 3 Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D6 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Honor 70% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 95% Earth 40% Power Runes: Man 50% Beast 50% Disorder 50% Movement 50% Death 100% Truth 75% Stasis 50% Harmony 50% Illusion 25% Condition Runes: Skills: **Agility (+20%)** Boat 25% Climb 60% Dodge 54% Drive (Chariot) 25% Jump 71% Ride (Horse) 25% Ride (Horse) 40% Swim 35% **Communication (+15%)** Act 20% Art 20% Bargain 30% Charm 30% Dance 30% Disguise 20% Fast Talk 20% Intimidate 70% Intrigue 20% Orate 25% Sing 45% Speak (Heortling) 0% Speak (Heortling) 65% Speak (Tradetalk) 25% **Knowledge (+15%)** Alchemy 0% Animal Lore 20% Battle 80% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Humakt) 60% Customs (Heortling) 0% Customs (Heortling) 40% Elder Race Lore (Elves) 20% Evaluate 25% Farm 45% First Aid 40% Game 30% Herd 30% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 25% Mineral Lore 20% Peaceful Cut 25% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 40% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Humakt) 70% **Manipulation (+30%)** Conceal 35% Craft (Arms) 40% Devise 35% Play Instrument 35% Sleight 40% **Perception (+15%)** Insight (Species) 35% Listen 50% Scan 50% Search 40% Track 20% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+30%)** 1H Axe 40% 1H Hammer 40% 1H Mace 45% 1H Spear 45% 2H Axe 35% 2H Hammer 35% 2H Mace 40% 2H Spear 45% Battle Axe 50% Broadsword 125% Dagger 90% Fist 55% Grapple 55% Greatsword 35% Kick 45% Kopis 40% Lance 35% Pike 45% Quarterstaff 45% Rapier 35% Shortsword 40% Whip 35% **Ranged (+30%)** Arbalest 40% Axe, Throwing 40% Composite Bow 60% Crossbows 55% Dagger, Throwing 35% Elf Bow 35% Javelin 50% Pole Lasso 35% Rock 45% Self Bow 35% Sling 35% Staff Sling 40% Throwing Dagger 40% Thrown Axe 40% **Shield (+30%)** Large Shield 105% Medium Shield 60% Small Shield 45% Spirit Magic: Heal (1pts) Repair (1pts) Bladesharp (3pts) Rune Spells: Shield (1pts) Turn Undead (1pts) Sword Trance (1pts) Melee Attacks: Broadsword 125% 1D8+1+1D6 SR 4 12/12 HP Large Shield 105% 1D6+1D6 SR 5 16/16 HP Ranged Attacks: Composite Bow 60% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Kadrak ** Runes: Death Air Truth Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 19, CON: 16, SIZ: 15, DEX: 17, INT: 18, POW: 17, CHA: 15, Derived Stats: Damage Bonus: +1D6, Hit Points: 18, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Honor 70%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Air 95%, Earth 40%, Fire/Sky 20%, Beast 50%, Disorder 50%, Movement 50%, Death 100%, Truth 75%, Stasis 50%, Harmony 50%, Illusion 25%, Man 50%, Skills: Broadsword 125%, Large Shield 105%, Dagger 90%, Battle 80%, Jump 71%, Worship (Humakt) 70%, Intimidate 70%, Speak (Heortling) 65%, Medium Shield 60%, Cult Lore (Humakt) 60%, Composite Bow 60%, Climb 60%, Grapple 55%, Crossbows 55% Spirit Magic: Repair (1pts), Bladesharp (3pts), Heal (1pts) Rune Spells: Shield (1pts), Turn Undead (1pts), Sword Trance (1pts) Attacks: Broadsword 125% 1D8+1+1D6 SR 4 12/12 HP Large Shield 105% 1D6+1D6 SR 5 16/16 HP Composite Bow 60% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,