The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Kadrak
Full Character
Stat Block
--- Kadrak --- Runes: Death Air Truth Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 19 (95%) Constitution: 16 (80%) Size: 15 (75%) Dexterity: 17 (85%) Intelligence: 18 (90%) Power: 17 (85%) Charisma: 15 (75%) Derived Stats: Damage Bonus: +1D6 Hit Points: 18 Healing Rate: 3 Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Honor 70% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Air 95% Earth 40% Fire/Sky 20% Power Runes: Death 100% Beast 50% Truth 75% Man 50% Stasis 50% Disorder 50% Harmony 50% Illusion 25% Movement 50% Condition Runes: Skills: **Agility (+20%)** Boat 25% Climb 60% Dodge 54% Drive (Chariot) 25% Jump 71% Ride (Horse) 25% Ride (Horse) 40% Swim 35% **Communication (+15%)** Act 20% Art 20% Bargain 30% Charm 30% Dance 30% Disguise 20% Fast Talk 20% Intimidate 70% Intrigue 20% Orate 25% Sing 45% Speak (Heortling) 0% Speak (Heortling) 65% Speak (Tradetalk) 25% **Knowledge (+15%)** Alchemy 0% Animal Lore 20% Battle 80% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Humakt) 60% Customs (Heortling) 0% Customs (Heortling) 40% Elder Race Lore (Elves) 20% Evaluate 25% Farm 45% First Aid 40% Game 30% Herd 30% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 25% Mineral Lore 20% Peaceful Cut 25% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 40% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Humakt) 70% **Manipulation (+30%)** Conceal 35% Craft (Arms) 40% Devise 35% Play Instrument 35% Sleight 40% **Perception (+15%)** Insight (Species) 35% Listen 50% Scan 50% Search 40% Track 20% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+30%)** 1H Axe 40% 1H Hammer 40% 1H Mace 45% 1H Spear 45% 2H Axe 35% 2H Hammer 35% 2H Mace 40% 2H Spear 45% Battle Axe 50% Broadsword 125% Dagger 90% Fist 55% Grapple 55% Greatsword 35% Kick 45% Kopis 40% Lance 35% Pike 45% Quarterstaff 45% Rapier 35% Shortsword 40% Whip 35% **Ranged (+30%)** Arbalest 40% Axe, Throwing 40% Composite Bow 60% Crossbows 55% Dagger, Throwing 35% Elf Bow 35% Javelin 50% Pole Lasso 35% Rock 45% Self Bow 35% Sling 35% Staff Sling 40% Throwing Dagger 40% Thrown Axe 40% **Shield (+30%)** Large Shield 105% Medium Shield 60% Small Shield 45% Spirit Magic: Repair (1pts) Bladesharp (3pts) Heal (1pts) Rune Spells: Sword Trance (1pts) Shield (1pts) Turn Undead (1pts) Melee Attacks: Broadsword 125% 1D8+1+1D6 SR 4 12/12 HP Large Shield 105% 1D6+1D6 SR 5 16/16 HP Ranged Attacks: Composite Bow 60% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Kadrak ** Runes: Death Air Truth Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 19, CON: 16, SIZ: 15, DEX: 17, INT: 18, POW: 17, CHA: 15, Derived Stats: Magic Points: 17, Damage Bonus: +1D6, Hit Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Honor 70%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Earth 40%, Fire/Sky 20%, Air 95%, Beast 50%, Truth 75%, Man 50%, Stasis 50%, Disorder 50%, Harmony 50%, Illusion 25%, Movement 50%, Death 100%, Skills: Broadsword 125%, Large Shield 105%, Dagger 90%, Battle 80%, Jump 71%, Intimidate 70%, Worship (Humakt) 70%, Speak (Heortling) 65%, Cult Lore (Humakt) 60%, Climb 60%, Composite Bow 60%, Medium Shield 60%, Grapple 55%, Crossbows 55% Spirit Magic: Heal (1pts), Repair (1pts), Bladesharp (3pts) Rune Spells: Shield (1pts), Turn Undead (1pts), Sword Trance (1pts) Attacks: Broadsword 125% 1D8+1+1D6 SR 4 12/12 HP Large Shield 105% 1D6+1D6 SR 5 16/16 HP Composite Bow 60% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,