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Erill-Tountik
Full Character
Stat Block
--- Erill-Tountik --- Runes: Harmony Man Water Type: Player Character Homeland: Prax: Pol-Joni Occupation: Heavy Cavalry Initiate of Cult: Daka Fal Standard of Living: Free Income: 60 L Ransom: 500 L Description: Erill-Tountik is Mistrusting and Perseveres. She is a Heroic adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 12 (60%) Size: 18 (90%) Dexterity: 15 (75%) Intelligence: 16 (80%) Power: 11 (55%) Charisma: 10 (50%) Derived Stats: Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Leader) 60% Reputation 15% Hate (Chaos) 60% Love (Family) 70% **Cults: Daka Fal - Initiate - Rune Points: 3 Elemental Runes: Air 10% Water 80% Darkness 40% Power Runes: Man 85% Harmony 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 30% Drive (Chariot) 5% Jump 45% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 45% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Spiritspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Daka Fal) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 80% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Daka Fal) 40% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 50% Battle Axe 20% Broadsword 85% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 25% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 45% Crossbows 85% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (9pts) Multimissile (1pts) Rune Spells: Spirit Guardian (1pts) Summon Specific Ancestor (1pts) Discorporation (1pts) Melee Attacks: Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Broadsword 85% 1D8+1+1D4 SR 5 12/12 HP Ranged Attacks: Light Crossbow 85% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Erill-Tountik ** Runes: Harmony Man Water Homeland: Prax: Pol-Joni, Occupation: Heavy Cavalry, Initiate of Cult: Daka Fal STR: 11, CON: 12, SIZ: 18, DEX: 15, INT: 16, POW: 11, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Reputation 15%, Hate (Chaos) 60%, Love (Family) 70%, Cults: Daka Fal - Initiate - Rune Points: 3 Runes: Water 80%, Darkness 40%, Air 10%, Man 85%, Harmony 85%, Skills: Broadsword 85%, Crossbows 85%, Spirit Combat 80%, 2H Spear 50%, Speak (Praxian) 50%, Battle 45%, Sing 45%, Jump 45%, Composite Bow 45%, Medium Shield 40%, Herd 40%, Listen 40%, Worship (Daka Fal) 40%, Climb 40% Spirit Magic: Heal (9pts), Multimissile (1pts) Rune Spells: Discorporation (1pts), Spirit Guardian (1pts), Summon Specific Ancestor (1pts) Attacks: Broadsword 85% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Light Crossbow 85% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,