The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Ardrak
Full Character
Stat Block
--- Ardrak --- Runes: Beast Fire/Sky Truth Type: Player Character Homeland: Centaur Occupation: Noble Initiate of Cult: Yelmalio Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 22 (110%) Constitution: 14 (70%) Size: 22 (110%) Dexterity: 14 (70%) Intelligence: 20 (100%) Power: 14 (70%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +2D6 Hit Points: 17 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 0 Movement: Ground: 12 Passions & Reputations: Honor 70% Reputation 37% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 90% Air 50% Earth 20% Power Runes: Man 15% Harmony 50% Movement 50% Fertility 50% Beast 95% Illusion 25% Stasis 50% Disorder 50% Death 50% Truth 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Horse) 20% Swim 30% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 20% Orate 70% Sing 40% Speak (Heortling) 0% Speak (Beastspeech) 55% Speak (Flamespeech) 25% Speak (Heortling) 25% **Knowledge (+10%)** Alchemy 0% Animal Lore 25% Battle 55% Bureacracy 0% Celestial Lore 30% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 45% Customs (Heortling) 0% Customs (Beast Men) 35% Customs (Centaur) 20% Customs (Heortling) 20% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Centaur) 35% Manage Household 75% Mineral Lore 15% Peaceful Cut 20% Plant Lore 25% Read/Write (Old Tarsh) 0% Read/Write (Heortling) 30% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 40% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 65% Sleight 35% **Perception (+10%)** Insight (Species) 30% Insight (Human) 40% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 30% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 35% Broadsword 90% Dagger 40% Fist 50% Grapple 50% Greatsword 30% Hoof 50% Kick 40% Kopis 35% Lance 75% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 80% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 35% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 40% Medium Shield 80% Small Shield 40% Spirit Magic: Heal (2pts) Farsee (1pts) Ignite (1pts) Mobility (1pts) Rune Spells: Sunbright (2pts) Melee Attacks: Lance 75% 1D10+1+2D6 SR 2 10/10 HP Dagger 40% 1D4+2+2D6 SR 6 6/6 HP Broadsword 90% 1D8+1+2D6 SR 4 12/12 HP Medium Shield 80% 1D4+2D6 SR 5 12/12 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (17-18) - L Arm Armor: 6 5/5 HP (15-16) - R Arm Armor: 6 5/5 HP (13-14) - Chest Armor: 6 7/7 HP (11-12) - L Foreleg Armor: 4 5/5 HP (9-10) - R Foreleg Armor: 4 5/5 HP (7-8) - Forequarters Armor: 4 7/7 HP (5-6) - Hindquarters Armor: 4 7/7 HP (3-4) - L Hind Leg Armor: 4 5/5 HP (1-2) - R Hind Leg Armor: 4 5/5 HP Equipment: History: 1600 Lunars Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods
** Ardrak ** Runes: Beast Fire/Sky Truth Homeland: Centaur, Occupation: Noble, Initiate of Cult: Yelmalio STR: 22, CON: 14, SIZ: 22, DEX: 14, INT: 20, POW: 14, CHA: 12, Derived Stats: Damage Bonus: +2D6, Hit Points: 17, Magic Points: 14, Movement- Ground: 12, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Honor 70%, Reputation 37%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Air 50%, Earth 20%, Fire/Sky 90%, Beast 95%, Illusion 25%, Movement 50%, Fertility 50%, Death 50%, Truth 75%, Stasis 50%, Disorder 50%, Man 15%, Harmony 50%, Skills: Broadsword 90%, Medium Shield 80%, Composite Bow 80%, Lance 75%, Manage Household 75%, Orate 70%, Play Instrument 65%, Battle 55%, Speak (Beastspeech) 55%, Hoof 50%, Grapple 50%, Fist 50%, Crossbows 50%, Jump 47% Spirit Magic: Ignite (1pts), Mobility (1pts), Heal (2pts), Farsee (1pts) Rune Spells: Sunbright (2pts) Attacks: Lance 75% 1D10+1+2D6 SR 2 10/10 HP Dagger 40% 1D4+2+2D6 SR 6 6/6 HP Broadsword 90% 1D8+1+2D6 SR 4 12/12 HP Medium Shield 80% 1D4+2D6 SR 5 12/12 HP Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (17-18) - L Arm Armor: 6 5/5 HP (15-16) - R Arm Armor: 6 5/5 HP (13-14) - Chest Armor: 6 7/7 HP (11-12) - L Foreleg Armor: 4 5/5 HP (9-10) - R Foreleg Armor: 4 5/5 HP (7-8) - Forequarters Armor: 4 7/7 HP (5-6) - Hindquarters Armor: 4 7/7 HP (3-4) - L Hind Leg Armor: 4 5/5 HP (1-2) - R Hind Leg Armor: 4 5/5 HP Equipment: History: 1600 Lunars, Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods,