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Ardrak
Full Character
Stat Block
--- Ardrak --- Runes: Beast Fire/Sky Truth Type: Player Character Homeland: Centaur Occupation: Noble Initiate of Cult: Yelmalio Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 22 (110%) Constitution: 14 (70%) Size: 22 (110%) Dexterity: 14 (70%) Intelligence: 20 (100%) Power: 14 (70%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 0 Damage Bonus: +2D6 Hit Points: 17 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 Movement: Ground: 12 Passions & Reputations: Honor 70% Reputation 37% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Earth 20% Fire/Sky 90% Air 50% Power Runes: Movement 50% Fertility 50% Stasis 50% Disorder 50% Beast 95% Truth 75% Illusion 25% Man 15% Death 50% Harmony 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Horse) 20% Swim 30% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 20% Orate 70% Sing 40% Speak (Heortling) 0% Speak (Beastspeech) 55% Speak (Flamespeech) 25% Speak (Heortling) 25% **Knowledge (+10%)** Alchemy 0% Animal Lore 25% Battle 55% Bureacracy 0% Celestial Lore 30% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 45% Customs (Heortling) 0% Customs (Beast Men) 35% Customs (Centaur) 20% Customs (Heortling) 20% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Centaur) 35% Manage Household 75% Mineral Lore 15% Peaceful Cut 20% Plant Lore 25% Read/Write (Old Tarsh) 0% Read/Write (Heortling) 30% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 40% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 65% Sleight 35% **Perception (+10%)** Insight (Species) 30% Insight (Human) 40% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+25%)** 1H Axe 35% 1H Hammer 35% 1H Mace 40% 1H Spear 30% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 35% Broadsword 90% Dagger 40% Fist 50% Grapple 50% Greatsword 30% Hoof 50% Kick 40% Kopis 35% Lance 75% Pike 40% Quarterstaff 40% Rapier 30% Shortsword 35% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 80% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 35% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 40% Medium Shield 80% Small Shield 40% Spirit Magic: Heal (2pts) Farsee (1pts) Ignite (1pts) Mobility (1pts) Rune Spells: Sunbright (2pts) Melee Attacks: Lance 75% 1D10+1+2D6 SR 2 10/10 HP Dagger 40% 1D4+2+2D6 SR 6 6/6 HP Broadsword 90% 1D8+1+2D6 SR 4 12/12 HP Medium Shield 80% 1D4+2D6 SR 5 12/12 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (17-18) - L Arm Armor: 6 5/5 HP (15-16) - R Arm Armor: 6 5/5 HP (13-14) - Chest Armor: 6 7/7 HP (11-12) - L Foreleg Armor: 4 5/5 HP (9-10) - R Foreleg Armor: 4 5/5 HP (7-8) - Forequarters Armor: 4 7/7 HP (5-6) - Hindquarters Armor: 4 7/7 HP (3-4) - L Hind Leg Armor: 4 5/5 HP (1-2) - R Hind Leg Armor: 4 5/5 HP Equipment: History: 1600 Lunars Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods
** Ardrak ** Runes: Beast Fire/Sky Truth Homeland: Centaur, Occupation: Noble, Initiate of Cult: Yelmalio STR: 22, CON: 14, SIZ: 22, DEX: 14, INT: 20, POW: 14, CHA: 12, Derived Stats: Magic Points: 14, Damage Bonus: +2D6, Hit Points: 17, Movement- Ground: 12, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Honor 70%, Reputation 37%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Earth 20%, Fire/Sky 90%, Air 50%, Disorder 50%, Beast 95%, Truth 75%, Stasis 50%, Man 15%, Death 50%, Illusion 25%, Harmony 50%, Movement 50%, Fertility 50%, Skills: Broadsword 90%, Composite Bow 80%, Medium Shield 80%, Manage Household 75%, Lance 75%, Orate 70%, Play Instrument 65%, Battle 55%, Speak (Beastspeech) 55%, Crossbows 50%, Hoof 50%, Fist 50%, Grapple 50%, Jump 47% Spirit Magic: Farsee (1pts), Ignite (1pts), Mobility (1pts), Heal (2pts) Rune Spells: Sunbright (2pts) Attacks: Broadsword 90% 1D8+1+2D6 SR 4 12/12 HP Medium Shield 80% 1D4+2D6 SR 5 12/12 HP Lance 75% 1D10+1+2D6 SR 2 10/10 HP Dagger 40% 1D4+2+2D6 SR 6 6/6 HP Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (17-18) - L Arm Armor: 6 5/5 HP (15-16) - R Arm Armor: 6 5/5 HP (13-14) - Chest Armor: 6 7/7 HP (11-12) - L Foreleg Armor: 4 5/5 HP (9-10) - R Foreleg Armor: 4 5/5 HP (7-8) - Forequarters Armor: 4 7/7 HP (5-6) - Hindquarters Armor: 4 7/7 HP (3-4) - L Hind Leg Armor: 4 5/5 HP (1-2) - R Hind Leg Armor: 4 5/5 HP Equipment: History: 1600 Lunars, Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods,