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Kadarrak
Full Character
Stat Block
--- Kadarrak --- Runes: Fire/Sky Truth Fertility Type: Player Character Homeland: Lunar Tarsh Occupation: Heavy Infantry Initiate of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 18 (90%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 14 (70%) Intelligence: 20 (100%) Power: 16 (80%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Honor 70% Reputation 22% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Shaker Temple) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Air 55% Earth 20% Water 20% Fire/Sky 90% Power Runes: Man 50% Death 25% Truth 90% Fertility 75% Disorder 50% Illusion 10% Movement 50% Beast 50% Stasis 50% Harmony 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 38% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 35% Intrigue 20% Orate 30% Sing 40% Speak (Heortling) 0% Speak (Flamespeech) 30% Speak (Heortling) 35% Speak (New Pelorian) 60% Speak (Tarshite) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 85% Bureacracy 0% Celestial Lore 35% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 45% Customs (Heortling) 0% Customs (Lunar Provincial) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 45% First Aid 35% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 40% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 55% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 25% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 85% Battle Axe 30% Broadsword 30% Dagger 70% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 75% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 100% Medium Shield 45% Small Shield 35% Spirit Magic: Coordination (2pts) Heal (1pts) Farsee (1pts) Mobility (1pts) Rune Spells: Sunbright (2pts) Melee Attacks: Dagger 70% 1D4+2+1D4 SR 8 6/6 HP Large Shield 100% 1D6+1D4 SR 7 16/16 HP Pike 85% 2D6+1+1D4 SR 4 12/12 HP Kopis 75% 1D8+1+1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 45% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Kadarrak ** Runes: Fire/Sky Truth Fertility Homeland: Lunar Tarsh, Occupation: Heavy Infantry, Initiate of Cult: Yelmalio STR: 18, CON: 14, SIZ: 14, DEX: 14, INT: 20, POW: 16, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Shaker Temple) 60%, Honor 70%, Reputation 22%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Fire/Sky 90%, Air 55%, Earth 20%, Water 20%, Man 50%, Death 25%, Truth 90%, Fertility 75%, Movement 50%, Beast 50%, Stasis 50%, Harmony 50%, Disorder 50%, Illusion 10%, Skills: Large Shield 100%, 2H Spear 85%, Battle 85%, Kopis 75%, Dagger 70%, Speak (New Pelorian) 60%, Scan 55%, Jump 52%, Climb 50%, Crossbows 45%, Cult Lore (Yelmalio) 45%, Grapple 45%, Farm 45%, Listen 45% Spirit Magic: Coordination (2pts), Heal (1pts), Farsee (1pts), Mobility (1pts) Rune Spells: Sunbright (2pts) Attacks: Kopis 75% 1D8+1+1D4 SR 6 12/12 HP Dagger 70% 1D4+2+1D4 SR 8 6/6 HP Large Shield 100% 1D6+1D4 SR 7 16/16 HP Pike 85% 2D6+1+1D4 SR 4 12/12 HP Light Crossbow 45% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,