The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Kadrak Felblow
Full Character
Stat Block
--- Kadrak Felblow --- Runes: Air Movement Fertility Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 19 (95%) Constitution: 16 (80%) Size: 14 (70%) Dexterity: 14 (70%) Intelligence: 18 (90%) Power: 16 (80%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D6 Hit Points: 17 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Honor 70% Reputation 22% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 70% **Cults: Orlanth Adventurous - Initiate - Rune Points: 9 Elemental Runes: Fire/Sky 50% Air 100% Earth 20% Power Runes: Harmony 50% Beast 50% Death 25% Illusion 50% Fertility 75% Man 50% Stasis 15% Disorder 50% Movement 85% Truth 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 46% Drive (Chariot) 15% Jump 49% Ride (Horse) 25% Ride (Horse) 25% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 45% Intrigue 15% Orate 55% Sing 50% Speak (Stormspeech) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Animal Lore 15% Battle 90% Celestial Lore 15% Cult Lore (Orlanth) 75% Customs (Heortling) 45% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 40% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% Worship (Orlanth) 75% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 85% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 100% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 85% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 85% Medium Shield 50% Small Shield 35% Spirit Magic: Mobility (1pts) Bladesharp (4pts) Protection (2pts) Rune Spells: Lightning (1pts) Wind Warp (1pts) Wind Words (1pts) Increase/Decrease Wind (1pts) Leap (1pts) Dark Walk (1pts) Melee Attacks: 1H Javelin 85% 1D6+1D6 SR 6 8/8 HP Broadsword 100% 1D8+1+1D6 SR 6 12/12 HP Large Shield 85% 1D6+1D6 SR 7 16/16 HP Dagger 45% 1D4+2+1D6 SR 8 6/6 HP Ranged Attacks: Thrown Javelin 85% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: History: 1100 Lunars Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Kadrak Felblow ** Runes: Air Movement Fertility Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth Adventurous STR: 19, CON: 16, SIZ: 14, DEX: 14, INT: 18, POW: 16, CHA: 13, Derived Stats: Damage Bonus: +1D6, Hit Points: 17, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Honor 70%, Reputation 22%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 70%, Cults: Orlanth Adventurous - Initiate - Rune Points: 9 Runes: Fire/Sky 50%, Air 100%, Earth 20%, Illusion 50%, Fertility 75%, Beast 50%, Death 25%, Stasis 15%, Disorder 50%, Movement 85%, Man 50%, Truth 50%, Harmony 50%, Skills: Broadsword 100%, Battle 90%, Large Shield 85%, Javelin 85%, 1H Spear 85%, Cult Lore (Orlanth) 75%, Worship (Orlanth) 75%, Orate 55%, Medium Shield 50%, Climb 50%, Sing 50%, Jump 49%, Dodge 46%, Intimidate 45% Spirit Magic: Mobility (1pts), Bladesharp (4pts), Protection (2pts) Rune Spells: Increase/Decrease Wind (1pts), Leap (1pts), Dark Walk (1pts), Lightning (1pts), Wind Warp (1pts), Wind Words (1pts) Attacks: Broadsword 100% 1D8+1+1D6 SR 6 12/12 HP Large Shield 85% 1D6+1D6 SR 7 16/16 HP Dagger 45% 1D4+2+1D6 SR 8 6/6 HP 1H Javelin 85% 1D6+1D6 SR 6 8/8 HP Thrown Javelin 85% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: History: 1100 Lunars, Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,