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Kadrak Sunhoof
Full Character
Stat Block
--- Kadrak Sunhoof --- Runes: Fire/Sky Man Death Type: Player Character Homeland: Grazelands Occupation: Noble Initiate of Cult: Yelm Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 17 (85%) Constitution: 15 (75%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 19 (95%) Power: 13 (65%) Charisma: 15 (75%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Honor 70% Reputation 32% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Feathered Horse Queen) 60% **Cults: Yelm - Initiate - Rune Points: 9 Elemental Runes: Fire/Sky 100% Air 60% Earth 20% Power Runes: Truth 50% Stasis 50% Fertility 25% Harmony 50% Disorder 50% Illusion 50% Man 75% Movement 50% Beast 25% Death 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 95% Ride (Horse) 95% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 35% Orate 95% Sing 30% Speak (Firespeech) 30% Speak (Heortling) 30% Speak (Pure Horse Tongue) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Animal Lore 15% Battle 55% Celestial Lore 15% Cult Lore (Yelm) 35% Customs (Grazeland Pony Breeders) 35% Customs (Grazelands) 20% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 20% Game 25% Herd 50% Homeland Lore (Local) 40% Manage Household 85% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Pure Horse Tongue) 20% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% Worship (Yelm) 55% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Insight (Human) 50% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 25% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 50% Battle Axe 30% Broadsword 95% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 40% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 30% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 35% Medium Shield 95% Small Shield 50% Spirit Magic: Extinguish (1pts) Coordination (2pts) Light (1pts) Ignite (1pts) Mobility (1pts) Fireblade (4pts) Rune Spells: Sunspear (3pts) Command (Horse) (2pts) Summon Fire Elemental (Small Only) (1pts) Dismiss Fire Elemental (Small Only) (1pts) Melee Attacks: Dagger 45% 1D4+2+1D4 SR 8 6/6 HP Broadsword 95% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 95% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 40% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 6 7/7 HP (9-11) - Abdomen Armor: 6 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods Necklace worth 800L with Spirit Matrix 2 giving Glamour 2
** Kadrak Sunhoof ** Runes: Fire/Sky Man Death Homeland: Grazelands, Occupation: Noble, Initiate of Cult: Yelm STR: 17, CON: 15, SIZ: 13, DEX: 13, INT: 19, POW: 13, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 70%, Reputation 32%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Feathered Horse Queen) 60%, Cults: Yelm - Initiate - Rune Points: 9 Runes: Fire/Sky 100%, Air 60%, Earth 20%, Beast 25%, Death 75%, Movement 50%, Truth 50%, Stasis 50%, Fertility 25%, Man 75%, Harmony 50%, Disorder 50%, Illusion 50%, Skills: Ride (Horse) 95%, Ride (Horse) 95%, Broadsword 95%, Medium Shield 95%, Orate 95%, Manage Household 85%, Speak (Pure Horse Tongue) 60%, Worship (Yelm) 55%, Battle 55%, 2H Spear 50%, Small Shield 50%, Herd 50%, Insight (Human) 50%, Climb 50% Spirit Magic: Ignite (1pts), Mobility (1pts), Fireblade (4pts), Extinguish (1pts), Coordination (2pts), Light (1pts) Rune Spells: Command (Horse) (2pts), Summon Fire Elemental (Small Only) (1pts), Dismiss Fire Elemental (Small Only) (1pts), Sunspear (3pts) Attacks: Dagger 45% 1D4+2+1D4 SR 8 6/6 HP Broadsword 95% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 95% 1D4+1D4 SR 7 12/12 HP Composite Bow 40% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 6 7/7 HP (9-11) - Abdomen Armor: 6 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods, Necklace worth 800L with Spirit Matrix 2 giving Glamour 2,