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Kadrak
Full Character
Stat Block
--- Kadrak --- Runes: Air Movement Fertility Type: Player Character Homeland: Sartar Occupation: Priest Rune Priest of Cult: Orlanth Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 14 (70%) Constitution: 16 (80%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 17 (85%) Power: 18 (90%) Charisma: 15 (75%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 18 Healing Rate: 3 Magic Points: 18 Spirit Damage: 1D6+3 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 15% Love (Family) 70% Devotion (Any) 60% Loyalty (Clan) 70% Loyalty (Tribe) 70% Devotion (Orlanth) 60% **Cults: Orlanth - Rune Priest - Rune Points: 9 Elemental Runes: Fire/Sky 60% Air 90% Earth 30% Power Runes: Illusion 50% Beast 50% Disorder 50% Stasis 25% Harmony 50% Death 25% Fertility 75% Movement 75% Man 50% Truth 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 30% Drive (Chariot) 15% Jump 40% Ride (Horse) 35% Ride (Horse) 35% Swim 25% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 40% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 90% Sing 75% Speak (Stormspeech) 50% Speak (Tradetalk) 25% **Knowledge (+15%)** Animal Lore 20% Battle 35% Celestial Lore 20% Elder Race Lore (Elves) 20% Evaluate 25% Farm 45% First Aid 25% Game 30% Herd 30% Homeland Lore (Local) 45% Manage Household 65% Mineral Lore 20% Peaceful Cut 25% Plant Lore 20% Read/Write (Heortling) 35% Survival 30% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Meditate 25% Prepare Corpse 20% Spirit Combat 50% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+15%)** Insight (Species) 35% Listen 40% Scan 40% Search 40% Track 20% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 80% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 80% Small Shield 35% Spirit Magic: Bladesharp (0pts) Protection (0pts) Detect Enemies (0pts) Heal (0pts) Mobility (0pts) Strength (1pts) Rune Spells: Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Cloud Call (1pts) Cloud Clear (1pts) Thunderbolt (3pts) Summon Air Elemental (1pts) Melee Attacks: Dagger 45% 1D4+2+1D4 SR 8 6/6 HP Broadsword 80% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 80% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Kadrak ** Runes: Air Movement Fertility Homeland: Sartar, Occupation: Priest, Rune Priest of Cult: Orlanth STR: 14, CON: 16, SIZ: 13, DEX: 13, INT: 17, POW: 18, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 18, Magic Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Loyalty (Clan) 70%, Loyalty (Tribe) 70%, Devotion (Orlanth) 60%, Reputation 15%, Love (Family) 70%, Devotion (Any) 60%, Cults: Orlanth - Rune Priest - Rune Points: 9 Runes: Air 90%, Earth 30%, Fire/Sky 60%, Disorder 50%, Stasis 25%, Harmony 50%, Death 25%, Fertility 75%, Movement 75%, Man 50%, Truth 50%, Illusion 50%, Beast 50%, Skills: Orate 90%, Broadsword 80%, Medium Shield 80%, Sing 75%, Manage Household 65%, Spirit Combat 50%, Climb 50%, Speak (Stormspeech) 50%, Fist 45%, Farm 45%, Dagger 45%, Grapple 45%, Crossbows 45%, Homeland Lore (Local) 45% Spirit Magic: Heal (0pts), Mobility (0pts), Strength (1pts), Bladesharp (0pts), Protection (0pts), Detect Enemies (0pts) Rune Spells: Increase/Decrease Wind (1pts), Cloud Call (1pts), Cloud Clear (1pts), Thunderbolt (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Dagger 45% 1D4+2+1D4 SR 8 6/6 HP Broadsword 80% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 80% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,