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Talimara
Full Character
Stat Block
--- Talimara --- Runes: Death Truth Air Type: Player Character Homeland: Old Tarsh Occupation: Hunter Initiate of Cult: Humakt Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Talimara is Ferocious and Graceful. She is a Heroic adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 10 (50%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 9 (45%) Derived Stats: Hit Points: 15 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Reputation 13% Love (Family) 60% Loyalty (Clan) 70% Devotion (Humakt) 60% Loyalty (Shaker Temple) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Earth 10% Darkness 40% Air 80% Power Runes: Truth 85% Death 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 70% Intrigue 5% Orate 10% Sing 20% Speak (Tarshite) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Animal Lore 50% Battle 15% Celestial Lore 10% Cult Lore (Humakt) 40% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 35% Worship (Humakt) 20% **Manipulation (+5%)** Conceal 20% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 75% **Stealth (+0%)** Hide 20% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 45% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 80% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 45% Small Shield 20% Spirit Magic: Parry (6pts) Protection (2pts) Detect Undead (1pts) Rune Spells: Morale (2pts) Bind Ghost (1pts) Detect Truth (1pts) Melee Attacks: 1H Battle Axe 30% 1D8+2+1D4 SR 8 8/8 HP Medium Shield 45% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Thrown Javelin 80% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Talimara ** Runes: Death Truth Air Homeland: Old Tarsh, Occupation: Hunter, Initiate of Cult: Humakt STR: 14, CON: 14, SIZ: 14, DEX: 10, INT: 15, POW: 11, CHA: 9, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 13%, Love (Family) 60%, Loyalty (Clan) 70%, Devotion (Humakt) 60%, Loyalty (Shaker Temple) 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Air 80%, Earth 10%, Darkness 40%, Truth 85%, Death 85%, Skills: Javelin 80%, Track 75%, Intimidate 70%, Animal Lore 50%, Climb 50%, Speak (Tarshite) 50%, Composite Bow 45%, Medium Shield 45%, Scan 40%, Cult Lore (Humakt) 40%, Listen 40%, Spirit Combat 35%, Homeland Lore (Local) 35%, Crossbows 30% Spirit Magic: Protection (2pts), Detect Undead (1pts), Parry (6pts) Rune Spells: Morale (2pts), Bind Ghost (1pts), Detect Truth (1pts) Attacks: 1H Battle Axe 30% 1D8+2+1D4 SR 8 8/8 HP Medium Shield 45% 1D4+1D4 SR 8 12/12 HP Thrown Javelin 80% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,