The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Onelir
Full Character
Stat Block
--- Onelir --- Runes: Beast Fertility Air Type: Player Character Homeland: Longhome Occupation: Thief Initiate of Cult: Yinkin Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Onelir is Secretive and Impatient. She is a Common adventurer. (She/Her) Stats: Strength: 17 (85%) Constitution: 10 (50%) Size: 15 (75%) Dexterity: 9 (45%) Intelligence: 10 (50%) Power: 11 (55%) Charisma: 9 (45%) Derived Stats: Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 70% Loyalty (Gang) 60% Loyalty (Long Home) 60% **Cults: Yinkin - Initiate - Rune Points: 1 Elemental Runes: Darkness 20% Air 60% Earth 50% Power Runes: Fertility 75% Beast 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 23% Drive (Chariot) 10% Jump 32% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 35% Fast Talk 35% Intimidate 15% Intrigue 5% Orate 10% Sing 10% Speak (Beastspeech) 15% Speak (Heortling) 0% Speak (Own Language: Tarshite) 50% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Yinkin) 15% Customs (Heortling) 10% Customs (Long Home) 55% Customs (Tarshite) 15% Elder Race Lore (Elves) 5% Evaluate 10% Farm 25% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 10% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yinkin) 30% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 20% Play Instrument 10% Sleight 55% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 50% **Stealth (-5%)** Hide 15% Move Quietly 35% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 15% 2H Axe 50% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 20% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 20% Pole Lasso 10% Rock 20% Self Bow 20% Sling 25% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 20% Spirit Magic: Slow (1pts) Glamour (2pts) Mobility (1pts) Disruption (1pts) Detect Life (1pts) Rune Spells: Claws (2pts) Melee Attacks: Large Shield 20% 1D6+1D4 SR 7 16/16 HP Great Axe 50% 2D6+2+1D4 SR 6 10/10 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Onelir ** Runes: Beast Fertility Air Homeland: Longhome, Occupation: Thief, Initiate of Cult: Yinkin STR: 17, CON: 10, SIZ: 15, DEX: 9, INT: 10, POW: 11, CHA: 9, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 5%, Love (Family) 70%, Loyalty (Gang) 60%, Loyalty (Long Home) 60%, Cults: Yinkin - Initiate - Rune Points: 1 Runes: Earth 50%, Darkness 20%, Air 60%, Fertility 75%, Beast 75%, Skills: Climb 55%, Sleight 55%, Customs (Long Home) 55%, Speak (Own Language: Tarshite) 50%, 2H Axe 50%, Track 50%, Fast Talk 35%, Disguise 35%, Move Quietly 35%, Jump 32%, Crossbows 30%, Homeland Lore (Local) 30%, Fist 30%, Grapple 30% Spirit Magic: Disruption (1pts), Detect Life (1pts), Slow (1pts), Glamour (2pts), Mobility (1pts) Rune Spells: Claws (2pts) Attacks: Great Axe 50% 2D6+2+1D4 SR 6 10/10 HP Large Shield 20% 1D6+1D4 SR 7 16/16 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,