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Natala
Full Character
Stat Block
--- Natala --- Runes: Movement Man Air Type: Player Character Homeland: Prax: High Llama Rider Occupation: Chariot Driver Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Natala is Mean and Negative. She is a Heroic adventurer. (She/Her) Stats: Strength: 17 (85%) Constitution: 16 (80%) Size: 16 (80%) Dexterity: 10 (50%) Intelligence: 14 (70%) Power: 13 (65%) Charisma: 13 (65%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 17 Healing Rate: 3 Magic Points: 13 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 19% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Earth 60% Water 10% Fire/Sky 40% Air 80% Power Runes: Man 85% Movement 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 25% Drive (Chariot) 75% Jump 35% Ride (High Llama) 45% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 30% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 45% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (High Llama Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 30% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 70% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 45% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 30% Pike 25% Quarterstaff 25% Rapier 40% Shortsword 20% Whip 50% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 45% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 25% Spirit Magic: Strength (2pts) Demoralize (2pts) Detect Enemies (1pts) Heal (1pts) Mobility (1pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Dismiss Air Elemental (1pts) Melee Attacks: Great Axe 45% 2D6+2+1D6 SR 6 10/10 HP Small Shield 25% 1D3+1D6 SR 7 8/8 HP Ranged Attacks: Pole Lasso 45% N/A SR 3 4/4 HP Rng 3 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Natala ** Runes: Movement Man Air Homeland: Prax: High Llama Rider, Occupation: Chariot Driver, Initiate of Cult: Orlanth STR: 17, CON: 16, SIZ: 16, DEX: 10, INT: 14, POW: 13, CHA: 13, Derived Stats: Damage Bonus: +1D6, Hit Points: 17, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 19%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Honor 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 80%, Earth 60%, Water 10%, Movement 85%, Man 85%, Skills: Drive (Chariot) 75%, Scan 70%, Speak (Praxian) 55%, Spirit Combat 55%, Whip 50%, Pole Lasso 45%, Sing 45%, Ride (High Llama) 45%, 2H Axe 45%, Climb 45%, Herd 40%, Rapier 40%, Grapple 35%, Battle 35% Spirit Magic: Strength (2pts), Demoralize (2pts), Detect Enemies (1pts), Heal (1pts), Mobility (1pts) Rune Spells: Summons of Evil (3pts), Dismiss Air Elemental (1pts), Wind Warp (1pts) Attacks: Great Axe 45% 2D6+2+1D6 SR 6 10/10 HP Small Shield 25% 1D3+1D6 SR 7 8/8 HP Pole Lasso 45% N/A SR 3 4/4 HP Rng 3 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,