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Enjosulfinsson
Full Character
Stat Block
--- Enjosulfinsson --- Runes: Movement Truth Air Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Enjosulfinsson is Daring and Charming. They is a Common adventurer. (They/Them) Stats: Strength: 13 (65%) Constitution: 4 (20%) Size: 9 (45%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 17 (85%) Charisma: 8 (40%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 5 Healing Rate: 1 Magic Points: 17 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Reputation 10% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Moon 40% Darkness 20% Air 70% Power Runes: Truth 75% Movement 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 60% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 15% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 40% Sing 40% Speak (Heortling) 0% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 60% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 35% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 30% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 30% 2H Hammer 20% 2H Mace 50% 2H Spear 30% Battle Axe 70% Broadsword 40% Dagger 65% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 75% Medium Shield 45% Small Shield 30% Spirit Magic: Bladesharp (4pts) Demoralize (2pts) Rune Spells: Increase/Decrease Wind (1pts) Melee Attacks: 1H Battle Axe 70% 1D8+2 SR 7 8/8 HP Large Shield 75% 1D6 SR 7 16/16 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 2/2 HP (16-18) - L Arm Armor: 5 1/1 HP (13-15) - R Arm Armor: 5 1/1 HP (12) - Chest Armor: 5 3/3 HP (9-11) - Abdomen Armor: 5 2/2 HP (5-8) - L Leg Armor: 5 2/2 HP (1-4) - R Leg Armor: 5 2/2 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Enjosulfinsson ** Runes: Movement Truth Air Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 13, CON: 4, SIZ: 9, DEX: 13, INT: 14, POW: 17, CHA: 8, Derived Stats: Damage Bonus: 0, Hit Points: 5, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 Passions: Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Darkness 20%, Air 70%, Moon 40%, Truth 75%, Movement 75%, Skills: Large Shield 75%, Battle Axe 70%, Dagger 65%, Climb 60%, Battle 60%, 2H Mace 50%, Jump 49%, Scan 45%, Listen 45%, Spirit Combat 45%, Medium Shield 45%, Homeland Lore (Local) 40%, Crossbows 40%, Broadsword 40% Spirit Magic: Bladesharp (4pts), Demoralize (2pts) Rune Spells: Increase/Decrease Wind (1pts) Attacks: 1H Battle Axe 70% 1D8+2 SR 7 8/8 HP Large Shield 75% 1D6 SR 7 16/16 HP Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 2/2 HP (16-18) - L Arm Armor: 5 1/1 HP (13-15) - R Arm Armor: 5 1/1 HP (12) - Chest Armor: 5 3/3 HP (9-11) - Abdomen Armor: 5 2/2 HP (5-8) - L Leg Armor: 5 2/2 HP (1-4) - R Leg Armor: 5 2/2 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,