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Erneldaa Many-Mothe Gold -Lamb
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Stat Block
--- Erneldaa Many-Mothe Gold -Lamb --- Runes: Death Movement Air Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Erneldaa Many-Mothe Gold -Lamb is Harsh and Stoical. She is a Common adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 11 (55%) Size: 16 (80%) Dexterity: 15 (75%) Intelligence: 12 (60%) Power: 10 (50%) Charisma: 7 (35%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 10 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Honor 70% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Air 70% Darkness 20% Power Runes: Movement 75% Death 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 35% Drive (Chariot) 10% Jump 60% Ride (Horse) 10% Swim 20% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 20% Sing 35% Speak (Heortling) 45% Speak (Stormspeech) 15% Speak (Tradetalk) 5% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 35% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 25% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 55% Dagger 65% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 25% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 65% Medium Shield 35% Small Shield 20% Spirit Magic: Disruption (1pts) Protection (2pts) Rune Spells: Increase/Decrease Wind (1pts) Melee Attacks: Dagger 65% 1D4+2+1D4 SR 7 6/6 HP Large Shield 65% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Erneldaa Many-Mothe Gold -Lamb ** Runes: Death Movement Air Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 13, CON: 11, SIZ: 16, DEX: 15, INT: 12, POW: 10, CHA: 7, Derived Stats: Magic Points: 10, Damage Bonus: +1D4, Hit Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Tribe) 60%, Honor 70%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Darkness 20%, Air 70%, Death 75%, Movement 75%, Skills: Large Shield 65%, Dagger 65%, Jump 60%, Climb 55%, Broadsword 55%, Speak (Heortling) 45%, Battle 40%, Medium Shield 35%, Dodge 35%, Cult Lore (Orlanth) 35%, Spirit Combat 35%, Listen 35%, Scan 35%, Sing 35% Spirit Magic: Disruption (1pts), Protection (2pts) Rune Spells: Increase/Decrease Wind (1pts) Attacks: Dagger 65% 1D4+2+1D4 SR 7 6/6 HP Large Shield 65% 1D6+1D4 SR 6 16/16 HP Light Crossbow 30% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,