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Erinarios
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--- Erinarios --- Runes: Movement Disorder Darkness Type: Player Character Homeland: Lunar Tarsh Occupation: Farmer Initiate of Cult: Issaries Standard of Living: Free Income: 80 L Ransom: 500 L Description: Erinarios is Rebellious and Jolly. She is a Heroic adventurer. (She/Her) Stats: Strength: 15 (75%) Constitution: 9 (45%) Size: 17 (85%) Dexterity: 15 (75%) Intelligence: 14 (70%) Power: 11 (55%) Charisma: 13 (65%) Derived Stats: Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Reputation 20% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% **Cults: Issaries - Initiate - Rune Points: 3 Elemental Runes: Moon 10% Darkness 80% Fire/Sky 40% Power Runes: Movement 85% Disorder 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 30% Drive (Chariot) 5% Jump 80% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 15% Orate 15% Sing 50% Speak (Heortling) 0% Speak (New Pelorian) 55% Speak (Tarshite) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 15% Cult Lore (Issaries) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 25% Game 20% Herd 25% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 35% Manage Household 70% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 45% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Issaries) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 35% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 30% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 30% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 45% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 50% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 50% Medium Shield 75% Small Shield 25% Spirit Magic: Repair (8pts) Mobility (1pts) Detect Enemies (1pts) Rune Spells: Passage (1pts) Create Market (3pts) Spell Trading (2pts) Melee Attacks: Fist 35% 1D3+1D4 SR 7 0/0 HP Medium Shield 75% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Thrown Rock 50% 1D4+1D2 SR 2 20/20 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Erinarios ** Runes: Movement Disorder Darkness Homeland: Lunar Tarsh, Occupation: Farmer, Initiate of Cult: Issaries STR: 15, CON: 9, SIZ: 17, DEX: 15, INT: 14, POW: 11, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Shaker Temple) 60%, Reputation 20%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Temple) 60%, Cults: Issaries - Initiate - Rune Points: 3 Runes: Darkness 80%, Fire/Sky 40%, Moon 10%, Movement 85%, Disorder 85%, Skills: Jump 80%, Medium Shield 75%, Manage Household 70%, Speak (New Pelorian) 55%, Scan 50%, Climb 50%, Sing 50%, Large Shield 50%, Rock 50%, Arbalest 45%, Read/Write (Old Tarsh) 45%, Farm 40%, Dagger 35%, Fist 35% Spirit Magic: Detect Enemies (1pts), Repair (8pts), Mobility (1pts) Rune Spells: Passage (1pts), Create Market (3pts), Spell Trading (2pts) Attacks: Fist 35% 1D3+1D4 SR 7 0/0 HP Medium Shield 75% 1D4+1D4 SR 6 12/12 HP Thrown Rock 50% 1D4+1D2 SR 2 20/20 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),