The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Sol Sunna
Full Character
Stat Block
--- Sol Sunna --- Runes: Man Air Fertility Type: Player Character Homeland: Sun County (Prax) Occupation: Entertainer (Version 2) Initiate of Cult: Yelm Standard of Living: Free Income: 100 L Ransom: 500 L Description: Stats: Strength: 17 (85%) Constitution: 16 (80%) Size: 12 (60%) Dexterity: 15 (75%) Intelligence: 13 (65%) Power: 13 (65%) Charisma: 16 (80%) Derived Stats: Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Movement: Ground: 8 Passions & Reputations: Honor 80% Devotion 60% Love (Person) 60% Hate (Darkness Creatures) 60% Loyalty (Sun County) 60% Fear 60% Love 60% Loyalty 60% Reputation 10% **Cults: Yelm - Initiate - Rune Points: 3 Elemental Runes: Earth 50% Fire/Sky 35% Air 80% Power Runes: Death 20% Stasis 50% Movement 50% Beast 15% Truth 50% Harmony 50% Disorder 50% Man 85% Fertility 80% Illusion 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 40% Drive (Chariot) 15% Jump 55% Ride (Horse) 15% Ride (Horse) 55% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 75% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 25% Sing 75% Speak (Heortling) 0% Speak (Firespeech) 25% Speak (New Praxian) 55% Speak (Own) 35% Speak (Tradetalk) 50% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Yelm) 30% Customs (Heortling) 0% Customs (Any) 25% Customs (Sun County) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Homeland Lore (Sun County) 60% Library Use 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelm) 35% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 60% Sleight 25% **Perception (+5%)** Insight (Species) 25% Insight (Human) 35% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 35% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 45% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 40% Quarterstaff 30% Rapier 20% Shortsword 60% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 55% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 45% Medium Shield 40% Small Shield 30% Spirit Magic: Heal (1pts) Rune Spells: Summon Fire Elemental (1pts) Dismiss Fire Elemental (1pts) Melee Attacks: Sickle 60% 1D6+1+1D4 SR 7 6/6 HP Large Shield 45% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Self Bow 55% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: A musical instrument 50 L in coin 70 L in goods cultural weapons costume if appropriate
** Sol Sunna ** Runes: Man Air Fertility Homeland: Sun County (Prax), Occupation: Entertainer (Version 2), Initiate of Cult: Yelm STR: 17, CON: 16, SIZ: 12, DEX: 15, INT: 13, POW: 13, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 80%, Devotion 60%, Love (Person) 60%, Hate (Darkness Creatures) 60%, Fear 60%, Love 60%, Loyalty 60%, Reputation 10%, Loyalty (Sun County) 60%, Cults: Yelm - Initiate - Rune Points: 3 Runes: Air 80%, Earth 50%, Fire/Sky 35%, Harmony 50%, Disorder 50%, Man 85%, Truth 50%, Illusion 50%, Fertility 80%, Death 20%, Stasis 50%, Movement 50%, Beast 15%, Skills: Sing 75%, Dance 75%, Play Instrument 60%, Shortsword 60%, Homeland Lore (Sun County) 60%, Speak (New Praxian) 55%, Self Bow 55%, Jump 55%, Ride (Horse) 55%, Climb 50%, Speak (Tradetalk) 50%, Farm 45%, Large Shield 45%, Dagger 45% Spirit Magic: Heal (1pts) Rune Spells: Summon Fire Elemental (1pts), Dismiss Fire Elemental (1pts) Attacks: Sickle 60% 1D6+1+1D4 SR 7 6/6 HP Large Shield 45% 1D6+1D4 SR 7 16/16 HP Self Bow 55% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: A musical instrument, 50 L in coin, 70 L in goods, cultural weapons, costume if appropriate,