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Hander
Full Character
Stat Block
--- Hander --- Runes: Illusion Fertility Water Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Yelm Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Hander is Haughty and Succinct. They is a Common adventurer. (They/Them) Stats: Strength: 16 (80%) Constitution: 7 (35%) Size: 18 (90%) Dexterity: 9 (45%) Intelligence: 14 (70%) Power: 14 (70%) Charisma: 7 (35%) Derived Stats: Hit Points: 9 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Yelm - Initiate - Rune Points: 1 Elemental Runes: Air 10% Earth 20% Water 60% Fire/Sky 40% Power Runes: Fertility 75% Illusion 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 13% Drive (Chariot) 0% Jump 22% Ride (Horse) 0% Swim 10% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 20% Intrigue 0% Orate 5% Sing 25% Speak (Firespeech) 15% Speak (Heortling) 45% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Yelm) 20% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 60% Treat Disease 20% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelm) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (-5%)** Hide 35% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 50% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 65% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 50% Medium Shield 35% Small Shield 20% Spirit Magic: Mobility (1pts) Firearrow (2pts) Multimissile (2pts) Rune Spells: Cloud Clear (1pts) Melee Attacks: Large Shield 50% 1D6+1D6 SR 7 16/16 HP Dagger 50% 1D4+2+1D6 SR 8 6/6 HP Ranged Attacks: Thrown Javelin 65% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Hander ** Runes: Illusion Fertility Water Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Yelm STR: 16, CON: 7, SIZ: 18, DEX: 9, INT: 14, POW: 14, CHA: 7, Derived Stats: Damage Bonus: +1D6, Hit Points: 9, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Reputation 5%, Love (Family) 70%, Cults: Yelm - Initiate - Rune Points: 1 Runes: Earth 20%, Water 60%, Fire/Sky 40%, Air 10%, Fertility 75%, Illusion 75%, Skills: Javelin 65%, Survival 60%, Large Shield 50%, Spirit Combat 50%, Dagger 50%, Speak (Heortling) 45%, Hide 35%, Climb 35%, Homeland Lore (Local) 35%, Medium Shield 35%, Farm 35%, Fist 30%, Listen 30%, Crossbows 30% Spirit Magic: Mobility (1pts), Firearrow (2pts), Multimissile (2pts) Rune Spells: Cloud Clear (1pts) Attacks: Large Shield 50% 1D6+1D6 SR 7 16/16 HP Dagger 50% 1D4+2+1D6 SR 8 6/6 HP Thrown Javelin 65% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,