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Harestra
Full Character
Stat Block
--- Harestra --- Runes: Disorder Movement Earth Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Maran Gor Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Harestra is Undesirable and Timid. She is a Common adventurer. (She/Her) Stats: Strength: 9 (45%) Constitution: 10 (50%) Size: 10 (50%) Dexterity: 7 (35%) Intelligence: 11 (55%) Power: 17 (85%) Charisma: 9 (45%) Derived Stats: Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 4 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Maran Gor) 60% Reputation 5% Love (Family) 60% Loyalty (Clan) 70% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Air 30% Moon 40% Earth 60% Power Runes: Disorder 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 14% Drive (Chariot) 5% Jump 21% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 40% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 15% Sing 25% Speak (Earthtongue) 15% Speak (Heortling) 0% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 50% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Maran Gor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 20% **Magic (+10%)** Meditate 35% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 45% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 15% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 40% Search 30% Track 50% **Stealth (-10%)** Hide 10% Move Quietly 0% **Melee (+0%)** 1H Axe 30% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 55% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Bludgeon (5pts) Rune Spells: Shake Earth (1pts) Melee Attacks: Small Axe 30% 1D6+1 SR 10 6/6 HP Medium Shield 30% 1D4 SR 9 12/12 HP Ranged Attacks: Sling 55% 1D8 SR 4 80/80 HP Rng 80 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Harestra ** Runes: Disorder Movement Earth Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Maran Gor STR: 9, CON: 10, SIZ: 10, DEX: 7, INT: 11, POW: 17, CHA: 9, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 5%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Devotion (Maran Gor) 60%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Air 30%, Moon 40%, Earth 60%, Disorder 75%, Movement 75%, Skills: Spirit Combat 55%, Sling 55%, Track 50%, Listen 50%, Animal Lore 50%, Worship (Maran Gor) 45%, Scan 40%, Climb 40%, Dance 40%, Meditate 35%, Farm 35%, Homeland Lore (Local) 35%, Intimidate 30%, Search 30% Spirit Magic: Bludgeon (5pts) Rune Spells: Shake Earth (1pts) Attacks: Small Axe 30% 1D6+1 SR 10 6/6 HP Medium Shield 30% 1D4 SR 9 12/12 HP Sling 55% 1D8 SR 4 80/80 HP Rng 80 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,