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Natala Manyrsdottir
Full Character
Stat Block
--- Natala Manyrsdottir --- Runes: Harmony Beast Fire/Sky Type: Player Character Homeland: Sartar Occupation: Priest Initiate of Cult: Flintnail Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Natala Manyrsdottir is Relieved and Affable. She is a Common adventurer. (She/Her) Stats: Strength: 9 (45%) Constitution: 7 (35%) Size: 13 (65%) Dexterity: 11 (55%) Intelligence: 14 (70%) Power: 11 (55%) Charisma: 12 (60%) Derived Stats: Damage Bonus: 0 Hit Points: 8 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 15% Love (Family) 60% Devotion (any) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Flintnail - Initiate - Rune Points: 1 Elemental Runes: Darkness 40% Fire/Sky 60% Air 10% Earth 20% Power Runes: Beast 75% Harmony 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 25% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 20% Sing 60% Speak (Heortling) 0% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Flintnail) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 55% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 25% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 15% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Flintnail) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Armour Making (Metal) 15% Conceal 10% Craft (Arms) 15% Devise 10% Masonary (Stone) 15% Play Instrument 10% Sleight 15% Weapon Making (Metal) 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 70% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Glue (1pts) Rune Spells: Heal Wound (1pts) Melee Attacks: Fist 30% 1D3 SR 9 0/0 HP Medium Shield 35% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 70% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 3/3 HP (16-18) - L Arm Armor: 4 2/2 HP (13-15) - R Arm Armor: 4 2/2 HP (12) - Chest Armor: 4 4/4 HP (9-11) - Abdomen Armor: 4 3/3 HP (5-8) - L Leg Armor: 4 3/3 HP (1-4) - R Leg Armor: 4 3/3 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Natala Manyrsdottir ** Runes: Harmony Beast Fire/Sky Homeland: Sartar, Occupation: Priest, Initiate of Cult: Flintnail STR: 9, CON: 7, SIZ: 13, DEX: 11, INT: 14, POW: 11, CHA: 12, Derived Stats: Magic Points: 11, Damage Bonus: 0, Hit Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 Passions: Devotion (any) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Reputation 15%, Love (Family) 60%, Cults: Flintnail - Initiate - Rune Points: 1 Runes: Darkness 40%, Fire/Sky 60%, Air 10%, Earth 20%, Harmony 75%, Beast 75%, Skills: Crossbows 70%, Sing 60%, Farm 55%, Climb 50%, Homeland Lore (Local) 45%, Cult Lore (Flintnail) 35%, Medium Shield 35%, Spirit Combat 35%, Jump 33%, Large Shield 30%, Grapple 30%, Fist 30%, Listen 30%, Dagger 30% Spirit Magic: Glue (1pts) Rune Spells: Heal Wound (1pts) Attacks: Fist 30% 1D3 SR 9 0/0 HP Medium Shield 35% 1D4 SR 8 12/12 HP Light Crossbow 70% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 3/3 HP (16-18) - L Arm Armor: 4 2/2 HP (13-15) - R Arm Armor: 4 2/2 HP (12) - Chest Armor: 4 4/4 HP (9-11) - Abdomen Armor: 4 3/3 HP (5-8) - L Leg Armor: 4 3/3 HP (1-4) - R Leg Armor: 4 3/3 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,