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Mernir Old
Full Character
Stat Block
--- Mernir Old --- Runes: Beast Disorder Air Type: Player Character Homeland: Sartar Occupation: Fisher Initiate of Cult: Yinkin Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Mernir Old is Brotherly and Guilty. She is a Common adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 15 (75%) Size: 14 (70%) Dexterity: 11 (55%) Intelligence: 15 (75%) Power: 9 (45%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 70% Reputation 5% Love (Family) 60% Loyalty (Clan) 70% **Cults: Yinkin - Initiate - Rune Points: 1 Elemental Runes: Air 70% Moon 40% Darkness 20% Power Runes: Disorder 75% Beast 75% Condition Runes: Skills: **Agility (+0%)** Boat 35% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 10% Swim 45% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Beastspeech) 20% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 0% Cult Lore (Yinkin) 20% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (River) 45% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yinkin) 20% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 70% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 30% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 45% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 55% Small Shield 20% Spirit Magic: Glamour (2pts) Disruption (1pts) Coordination (1pts) Rune Spells: Claws (2pts) Melee Attacks: Grapple 30% Special+1D4 SR 9 0/0 HP Medium Shield 55% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Thrown Javelin 45% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Mernir Old ** Runes: Beast Disorder Air Homeland: Sartar, Occupation: Fisher, Initiate of Cult: Yinkin STR: 12, CON: 15, SIZ: 14, DEX: 11, INT: 15, POW: 9, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Clan) 70%, Loyalty (Tribe) 70%, Reputation 5%, Love (Family) 60%, Cults: Yinkin - Initiate - Rune Points: 1 Runes: Air 70%, Moon 40%, Darkness 20%, Beast 75%, Disorder 75%, Skills: Track 70%, Medium Shield 55%, Speak (Heortling) 55%, Lore (River) 45%, Javelin 45%, Swim 45%, Climb 40%, Scan 40%, Boat 35%, Spirit Combat 35%, Homeland Lore (Local) 35%, Farm 35%, Jump 33%, Listen 30% Spirit Magic: Coordination (1pts), Glamour (2pts), Disruption (1pts) Rune Spells: Claws (2pts) Attacks: Medium Shield 55% 1D4+1D4 SR 8 12/12 HP Grapple 30% Special+1D4 SR 9 0/0 HP Thrown Javelin 45% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,