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Orlal Runs-Away
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Stat Block
--- Orlal Runs-Away --- Runes: Death Illusion Fire/Sky Type: Player Character Homeland: Lunar Empire Occupation: Noble Initiate of Cult: Seven Mothers Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Orlal Runs-Away is Perfect and Perseveres. He is a Common adventurer. (He/Him) Stats: Strength: 7 (35%) Constitution: 11 (55%) Size: 12 (60%) Dexterity: 9 (45%) Intelligence: 12 (60%) Power: 9 (45%) Charisma: 13 (65%) Derived Stats: Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Red Emperor) 70% Loyalty (Lunar Empire) 60% Devotion (Seven Mothers) 60% Honor 60% Reputation 15% **Cults: Seven Mothers - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 60% Moon 10% Earth 20% Power Runes: Death 75% Illusion 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 15% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 30% Orate 45% Sing 40% Speak (Heortling) 25% Speak (New Pelorian) 35% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 20% Bureacracy 10% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 15% Customs (Heortling) 0% Customs (Lunar Empire) 10% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 10% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 40% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (New Pelorian) 25% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 35% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 20% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 20% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Human) 30% Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 15% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 10% Dagger 15% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 60% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 70% Small Shield 15% Spirit Magic: Befuddle (2pts) Dispel Magic (4pts) Rune Spells: Dismiss Water Elemental (1pts) Melee Attacks: Kopis 60% 1D8+1 SR 7 12/12 HP Medium Shield 70% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 4/4 HP (16-18) - L Arm Armor: 6 3/3 HP (13-15) - R Arm Armor: 6 3/3 HP (12) - Chest Armor: 6 5/5 HP (9-11) - Abdomen Armor: 6 4/4 HP (5-8) - L Leg Armor: 6 4/4 HP (1-4) - R Leg Armor: 6 4/4 HP Equipment: Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods
** Orlal Runs-Away ** Runes: Death Illusion Fire/Sky Homeland: Lunar Empire, Occupation: Noble, Initiate of Cult: Seven Mothers STR: 7, CON: 11, SIZ: 12, DEX: 9, INT: 12, POW: 9, CHA: 13, Derived Stats: Magic Points: 9, Damage Bonus: 0, Hit Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Honor 60%, Reputation 15%, Loyalty (Red Emperor) 70%, Loyalty (Lunar Empire) 60%, Devotion (Seven Mothers) 60%, Cults: Seven Mothers - Initiate - Rune Points: 1 Runes: Fire/Sky 60%, Moon 10%, Earth 20%, Death 75%, Illusion 75%, Skills: Medium Shield 70%, Kopis 60%, Climb 50%, Orate 45%, Sing 40%, Manage Household 40%, Meditate 35%, Speak (New Pelorian) 35%, Intrigue 30%, Homeland Lore (Local) 30%, Insight (Human) 30%, Jump 27%, Listen 25%, Grapple 25% Spirit Magic: Befuddle (2pts), Dispel Magic (4pts) Rune Spells: Dismiss Water Elemental (1pts) Attacks: Kopis 60% 1D8+1 SR 7 12/12 HP Medium Shield 70% 1D4 SR 8 12/12 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 4/4 HP (16-18) - L Arm Armor: 6 3/3 HP (13-15) - R Arm Armor: 6 3/3 HP (12) - Chest Armor: 6 5/5 HP (9-11) - Abdomen Armor: 6 4/4 HP (5-8) - L Leg Armor: 6 4/4 HP (1-4) - R Leg Armor: 6 4/4 HP Equipment: Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods,