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Orlonil Blood-Eyes
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Stat Block
--- Orlonil Blood-Eyes --- Runes: Illusion Beast Moon Type: Player Character Homeland: Sartar Occupation: Heavy Cavalry Initiate of Cult: Telmor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Orlonil Blood-Eyes is Poor and Deep. They is a Common adventurer. (They/Them) Stats: Strength: 15 (75%) Constitution: 8 (40%) Size: 12 (60%) Dexterity: 4 (20%) Intelligence: 8 (40%) Power: 13 (65%) Charisma: 11 (55%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 5 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 8 Healing Rate: 2 Magic Points: 13 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% **Cults: Telmor - Initiate - Rune Points: 1 Elemental Runes: Moon 60% Darkness 20% Air 10% Power Runes: Beast 75% Illusion 75% Condition Runes: Skills: **Agility (-10%)** Boat -5% Climb 30% Dodge -2% Drive (Chariot) -5% Jump 2% Ride (Horse) 35% Swim 5% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 50% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (-5%)** Alchemy 0% Animal Lore 0% Battle 45% Bureacracy 0% Celestial Lore 0% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 0% Evaluate 5% Farm 25% First Aid 15% Game 10% Herd 10% Homeland Lore (Local) 25% Library Use 0% Lore (Local) 0% Manage Household 5% Mineral Lore 0% Peaceful Cut 5% Plant Lore 0% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 10% Treat Disease 0% Treat Poison 0% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 15% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 25% **Manipulation (-15%)** Conceal -10% Craft (Arms) -5% Devise -10% Play Instrument -10% Sleight -5% **Perception (-5%)** Insight (Species) 15% Listen 30% Scan 30% Search 20% Track 45% **Stealth (-15%)** Hide -5% Move Quietly -5% **Melee (-15%)** 1H Axe -5% 1H Hammer -5% 1H Mace 0% 1H Spear 25% 2H Axe -10% 2H Hammer -10% 2H Mace -5% 2H Spear 0% Battle Axe 5% Broadsword 30% Dagger 10% Fist 10% Grapple 10% Greatsword -10% Kick 0% Kopis -5% Lance -10% Pike 0% Quarterstaff 0% Rapier -10% Shortsword -5% Whip -10% **Ranged (-15%)** Arbalest -5% Axe, Throwing -5% Composite Bow 25% Crossbows 10% Dagger, Throwing 0% Elf Bow -10% Javelin 5% Pole Lasso -10% Rock 0% Self Bow -10% Sling 0% Staff Sling -5% Throwing Dagger -5% Thrown Axe -5% **Shield (-15%)** Large Shield 10% Medium Shield 15% Small Shield 0% Spirit Magic: Shimmer (4pts) Silence (1pts) Rune Spells: Wolfrunning (2pts) Melee Attacks: Broadsword 30% 1D8+1+1D4 SR 9 12/12 HP Medium Shield 15% 1D4+1D4 SR 10 12/12 HP Ranged Attacks: Composite Bow 25% 1D8+1 SR 5 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 3/3 HP (16-18) - L Arm Armor: 5 2/2 HP (13-15) - R Arm Armor: 5 2/2 HP (12) - Chest Armor: 5 4/4 HP (9-11) - Abdomen Armor: 5 3/3 HP (5-8) - L Leg Armor: 5 3/3 HP (1-4) - R Leg Armor: 5 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Orlonil Blood-Eyes ** Runes: Illusion Beast Moon Homeland: Sartar, Occupation: Heavy Cavalry, Initiate of Cult: Telmor STR: 15, CON: 8, SIZ: 12, DEX: 4, INT: 8, POW: 13, CHA: 11, Derived Stats: Magic Points: 13, Damage Bonus: +1D4, Hit Points: 8, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Reputation 10%, Love (Family) 70%, Cults: Telmor - Initiate - Rune Points: 1 Runes: Air 10%, Moon 60%, Darkness 20%, Beast 75%, Illusion 75%, Skills: Spirit Combat 60%, Speak (Heortling) 50%, Sing 50%, Track 45%, Battle 45%, Ride (Horse) 35%, Listen 30%, Scan 30%, Broadsword 30%, Climb 30%, 1H Spear 25%, Worship (Telmor ) 25%, Homeland Lore (Local) 25%, Cult Lore (Telmor ) 25% Spirit Magic: Shimmer (4pts), Silence (1pts) Rune Spells: Wolfrunning (2pts) Attacks: Medium Shield 15% 1D4+1D4 SR 10 12/12 HP Broadsword 30% 1D8+1+1D4 SR 9 12/12 HP Composite Bow 25% 1D8+1 SR 5 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 3/3 HP (16-18) - L Arm Armor: 5 2/2 HP (13-15) - R Arm Armor: 5 2/2 HP (12) - Chest Armor: 5 4/4 HP (9-11) - Abdomen Armor: 5 3/3 HP (5-8) - L Leg Armor: 5 3/3 HP (1-4) - R Leg Armor: 5 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,