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Salanast
Full Character
Stat Block
--- Salanast --- Runes: Truth Man Fire/Sky Type: Player Character Homeland: Sartar Occupation: Farmer Initiate of Cult: Yelmalio Standard of Living: Free Income: 80 L Ransom: 500 L Description: Salanast is Quick and Nuisance. He is a Common adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 17 (85%) Size: 14 (70%) Dexterity: 12 (60%) Intelligence: 8 (40%) Power: 16 (80%) Charisma: 8 (40%) Derived Stats: Hit Points: 18 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 70% Loyalty (Tribe) 60% Devotion (Yelmalio) 60% Reputation 10% Love (Family) 60% **Cults: Yelmalio - Initiate - Rune Points: 1 Elemental Runes: Air 10% Moon 40% Earth 20% Fire/Sky 60% Power Runes: Man 75% Truth 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 10% Swim 15% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 5% Sing 25% Speak (Flamespeech) 50% Speak (Heortling) 45% Speak (Tradetalk) 5% **Knowledge (-5%)** Animal Lore 0% Battle 5% Celestial Lore 15% Cult Lore (Yelmalio) 10% Customs (Heortling) 5% Elder Race Lore (Elves) 0% Evaluate 5% Farm 25% First Aid 15% Game 10% Herd 25% Homeland Lore (Local) 25% Manage Household 35% Mineral Lore 0% Peaceful Cut 15% Plant Lore 0% Survival 10% Treat Disease 0% Treat Poison 0% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% Spirit Travel 15% Worship (Yelmalio) 25% **Manipulation (-5%)** Conceal 0% Craft (Arms) 5% Devise 0% Play Instrument 0% Sleight 5% **Perception (-5%)** Insight (Species) 15% Listen 20% Scan 30% Search 20% Track 0% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (-5%)** 1H Axe 5% 1H Hammer 5% 1H Mace 10% 1H Spear 10% 2H Axe 0% 2H Hammer 0% 2H Mace 5% 2H Spear 10% Battle Axe 15% Broadsword 20% Dagger 20% Fist 20% Grapple 20% Greatsword 0% Kick 10% Kopis 5% Lance 0% Pike 10% Quarterstaff 10% Rapier 0% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 10% Crossbows 20% Dagger, Throwing 10% Elf Bow 0% Javelin 40% Pole Lasso 0% Rock 10% Self Bow 0% Sling 0% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 20% Medium Shield 50% Small Shield 10% Spirit Magic: Lantern (1pts) Darkwall (2pts) Coordination (1pts) Detect (Substance) (1pts) Rune Spells: Sunbright (2pts) Melee Attacks: Fist 20% 1D3+1D4 SR 9 0/0 HP Medium Shield 50% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Thrown Javelin 40% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Salanast ** Runes: Truth Man Fire/Sky Homeland: Sartar, Occupation: Farmer, Initiate of Cult: Yelmalio STR: 13, CON: 17, SIZ: 14, DEX: 12, INT: 8, POW: 16, CHA: 8, Derived Stats: Hit Points: 18, Magic Points: 16, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Loyalty (Tribe) 60%, Devotion (Yelmalio) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 70%, Cults: Yelmalio - Initiate - Rune Points: 1 Runes: Moon 40%, Earth 20%, Fire/Sky 60%, Air 10%, Truth 75%, Man 75%, Skills: Medium Shield 50%, Speak (Flamespeech) 50%, Climb 50%, Speak (Heortling) 45%, Spirit Combat 40%, Javelin 40%, Jump 36%, Manage Household 35%, Scan 30%, Farm 25%, Herd 25%, Sing 25%, Homeland Lore (Local) 25%, Worship (Yelmalio) 25% Spirit Magic: Coordination (1pts), Detect (Substance) (1pts), Lantern (1pts), Darkwall (2pts) Rune Spells: Sunbright (2pts) Attacks: Fist 20% 1D3+1D4 SR 9 0/0 HP Medium Shield 50% 1D4+1D4 SR 8 12/12 HP Thrown Javelin 40% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),