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Taral Boorsson
Full Character
Stat Block
--- Taral Boorsson --- Runes: Earth Harmony Man Type: Player Character Homeland: Old Tarsh Occupation: Bandit Initiate of Cult: Flintnail Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Taral Boorsson is Opportunistic and Anxious. He is a Heroic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 15 (75%) Size: 13 (65%) Dexterity: 14 (70%) Intelligence: 14 (70%) Power: 11 (55%) Charisma: 8 (40%) Derived Stats: Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Movement: Ground: 8 Passions & Reputations: Reputation 17% Love (Family) 60% Loyalty (Band) 60% Loyalty (Clan) 60% Loyalty (Shaker Temple) 60% **Cults: Flintnail - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Air 60% Earth 90% Power Runes: Man 85% Harmony 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 72% Ride (Horse) 10% Swim 20% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 20% Intrigue 0% Orate 5% Sing 15% Speak (Heortling) 0% Speak (Tarshite) 45% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Flintnail) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 15% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 80% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Flintnail) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Armour Making (Metal) 20% Conceal 15% Craft (Arms) 20% Devise 15% Masonary (Stone) 35% Play Instrument 15% Sleight 20% Weapon Making (Metal) 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+5%)** Hide 55% Move Quietly 15% **Melee (+10%)** 1H Axe 30% 1H Hammer 30% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 30% Dagger 65% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 50% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 45% Dagger, Throwing 15% Elf Bow 15% Javelin 40% Pole Lasso 15% Rock 25% Self Bow 55% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 75% Small Shield 25% Spirit Magic: Repair (6pts) Rune Spells: Sanctify (2pts) Extension (1pts) Heal Wound (1pts) Melee Attacks: Medium Shield 75% 1D4+1D4 SR 7 12/12 HP Dagger 65% 1D4+2+1D4 SR 8 6/6 HP Ranged Attacks: Self Bow 55% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Taral Boorsson ** Runes: Earth Harmony Man Homeland: Old Tarsh, Occupation: Bandit, Initiate of Cult: Flintnail STR: 12, CON: 15, SIZ: 13, DEX: 14, INT: 14, POW: 11, CHA: 8, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Love (Family) 60%, Loyalty (Band) 60%, Loyalty (Clan) 60%, Loyalty (Shaker Temple) 60%, Reputation 17%, Cults: Flintnail - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 60%, Earth 90%, Man 85%, Harmony 85%, Skills: Survival 80%, Medium Shield 75%, Jump 72%, Dagger 65%, Self Bow 55%, Hide 55%, Pike 50%, Speak (Tarshite) 45%, Climb 45%, Crossbows 45%, Cult Lore (Flintnail) 40%, Javelin 40%, Masonary (Stone) 35%, Fist 35% Spirit Magic: Repair (6pts) Rune Spells: Heal Wound (1pts), Sanctify (2pts), Extension (1pts) Attacks: Dagger 65% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 75% 1D4+1D4 SR 7 12/12 HP Self Bow 55% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,