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Nazrul
Full Character
Stat Block
--- Nazrul --- Runes: Stasis Beast Movement Type: Player Character Homeland: Sartar Occupation: Bodyguard Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 18 (90%) Constitution: 15 (75%) Size: 17 (85%) Dexterity: 13 (65%) Intelligence: 12 (60%) Power: 15 (75%) Charisma: 13 (65%) Derived Stats: Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 17 Movement: Ground: 8 Passions & Reputations: Loyalty (Patron) 60% Devotion (Orlanth) 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Fire/Sky 20% Air 60% Power Runes: Beast 80% Death 50% Harmony 50% Truth 50% Stasis 80% Movement 70% Fertility 50% Man 70% Illusion 50% Disorder 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 70% Drive (Chariot) 10% Jump 44% Ride (Horse) 50% Ride (Horse) 50% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 45% Intrigue 20% Orate 30% Sing 35% Speak (Heortling) 60% Speak (Heortling) 60% Speak (Stormspeech) 40% Speak (Tradetalk) 40% **Knowledge (+0%)** Animal Lore 20% Battle 20% Bureacracy 20% Celestial Lore 5% Cult Lore (Orlanth) 35% Cult Lore (Orlanth) 35% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+0%)** Insight (Species) 45% Listen 40% Scan 50% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 70% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 55% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 55% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 55% Small Shield 25% Spirit Magic: Heal (3pts) Strength (0pts) Protection (4pts) Rune Spells: Wind Warp (1pts) Summon Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Great Hammer 70% 2D6+2+1D6 SR 4 5/5 HP Medium Shield 55% 1D4+1D6 SR 6 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons Linothorax, (3 pts protection) Open Helmet (4 pts protection) Cuirboilli greaves and vambraces (3 pts protection) Good Clothing 100 L in coin
** Nazrul ** Runes: Stasis Beast Movement Homeland: Sartar, Occupation: Bodyguard, Initiate of Cult: Orlanth STR: 18, CON: 15, SIZ: 17, DEX: 13, INT: 12, POW: 15, CHA: 13, Derived Stats: Damage Bonus: +1D6, Hit Points: 17, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Patron) 60%, Devotion (Orlanth) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 60%, Earth 40%, Disorder 50%, Beast 80%, Death 50%, Harmony 50%, Truth 50%, Stasis 80%, Movement 70%, Illusion 50%, Fertility 50%, Man 70%, Skills: Dodge 70%, 2H Hammer 70%, Speak (Heortling) 60%, Speak (Heortling) 60%, Medium Shield 55%, Composite Bow 55%, Broadsword 55%, Ride (Horse) 50%, Ride (Horse) 50%, Scan 50%, Climb 45%, Insight (Species) 45%, Intimidate 45%, Jump 44% Spirit Magic: Protection (4pts), Heal (3pts), Strength (0pts) Rune Spells: Wind Warp (1pts), Summon Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Great Hammer 70% 2D6+2+1D6 SR 4 5/5 HP Medium Shield 55% 1D4+1D6 SR 6 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons, Linothorax, (3 pts protection), Open Helmet (4 pts protection), Cuirboilli greaves and vambraces (3 pts protection), Good Clothing, 100 L in coin,