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Harvale Snow-Drift
Full Character
Stat Block
--- Harvale Snow-Drift --- Runes: Beast Disorder Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Assistant Shaman Initiate of Cult: Maran Gor Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Harvale Snow-Drift is Confident and Detached. She is a Common adventurer. (She/Her) Stats: Strength: 8 (40%) Constitution: 11 (55%) Size: 9 (45%) Dexterity: 10 (50%) Intelligence: 16 (80%) Power: 11 (55%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Shaman) 60% Loyalty (Temple) 60% Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Darkness 40% Fire/Sky 20% Air 10% Earth 60% Power Runes: Beast 75% Disorder 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 60% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 0% Swim 90% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 40% Disguise 10% Fast Talk 30% Intimidate 30% Intrigue 10% Orate 15% Sing 35% Speak (Earthtongue) 15% Speak (Heortling) 55% Speak (Spiritspeech) 25% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Maran Gor) 35% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 20% Lore (Local) 0% Lore (Plant) 25% Manage Household 15% Mineral Lore 20% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 75% Spirit Dance 10% Spirit Lore 20% Spirit Travel 20% Understand Herd Beast 0% Worship (Maran Gor) 50% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 40% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Vigor (2pts) Befuddle (2pts) Strength (2pts) Disruption (1pts) Rune Spells: Shake Earth (1pts) Melee Attacks: Heavy Mace 40% 1D8+2 SR 8 10/10 HP Medium Shield 35% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Harvale Snow-Drift ** Runes: Beast Disorder Earth Homeland: Durulz (Ducks), Occupation: Assistant Shaman, Initiate of Cult: Maran Gor STR: 8, CON: 11, SIZ: 9, DEX: 10, INT: 16, POW: 11, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 11, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Loyalty (Temple) 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Air 10%, Earth 60%, Darkness 40%, Fire/Sky 20%, Beast 75%, Disorder 75%, Skills: Swim 90%, Spirit Combat 75%, Climb 60%, Speak (Heortling) 55%, Worship (Maran Gor) 50%, 1H Mace 40%, Dance 40%, Medium Shield 35%, Sing 35%, Homeland Lore (Local) 35%, Farm 35%, Cult Lore (Maran Gor) 35%, First Aid 30%, Broadsword 30% Spirit Magic: Vigor (2pts), Befuddle (2pts), Strength (2pts), Disruption (1pts) Rune Spells: Shake Earth (1pts) Attacks: Heavy Mace 40% 1D8+2 SR 8 10/10 HP Medium Shield 35% 1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,