The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Harsta
Full Character
Stat Block
--- Harsta --- Runes: Earth Movement Disorder Type: Player Character Homeland: Old Tarsh Occupation: Herder Initiate of Cult: Maran Gor Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Old Tarshite of the Shaker Temple community, now living in Nochet with their wife Orleria Stats: Strength: 16 (80%) Constitution: 15 (75%) Size: 18 (90%) Dexterity: 10 (50%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 14 (70%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 17 Healing Rate: 3 Magic Points: 11 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Maran Gor) 60% Loyalty (Shaker Temple) 60% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Air 65% Earth 90% Fire/Sky 20% Power Runes: Beast 50% Death 50% Disorder 75% Illusion 50% Fertility 50% Harmony 25% Man 50% Truth 50% Stasis 20% Movement 80% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 70% Dodge 15% Drive (Chariot) 0% Jump 25% Ride (Horse) 0% Ride (Donkey) 5% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 40% Disguise 10% Fast Talk 10% Intimidate 50% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Earthtongue) 15% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Maran Gor) 20% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 35% Game 20% Herd 65% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 45% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Maran Gor) 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 30% Track 20% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 55% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 75% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 50% Medium Shield 35% Small Shield 20% Spirit Magic: Heal (0pts) Vigor (0pts) Bludgeon (0pts) Rune Spells: Shake Earth (1pts) Create Fissure (1pts) Summon Earth Elemental (1pts) Melee Attacks: Grapple 30% Special+1D6 SR 8 0/0 HP Great Hammer 55% 2D6+2+1D6 SR 5 5/5 HP Large Shield 50% 1D6+1D6 SR 7 16/16 HP 1H Battle Axe 30% 1D8+2+1D6 SR 7 8/8 HP Ranged Attacks: Sling 75% 1D8 SR 3 80/80 HP Rng 80 Thrown Javelin 25% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Harsta ** Runes: Earth Movement Disorder Homeland: Old Tarsh, Occupation: Herder, Initiate of Cult: Maran Gor STR: 16, CON: 15, SIZ: 18, DEX: 10, INT: 15, POW: 11, CHA: 14, Derived Stats: Magic Points: 11, Damage Bonus: +1D6, Hit Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Loyalty (Tribe) 60%, Devotion (Maran Gor) 60%, Loyalty (Shaker Temple) 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Air 65%, Earth 90%, Fire/Sky 20%, Disorder 75%, Illusion 50%, Fertility 50%, Harmony 25%, Man 50%, Truth 50%, Stasis 20%, Movement 80%, Beast 50%, Death 50%, Skills: Sling 75%, Climb 70%, Herd 65%, 2H Hammer 55%, Speak (Tarshite) 55%, Intimidate 50%, Scan 50%, Large Shield 50%, Peaceful Cut 45%, Dance 40%, Homeland Lore (Local) 35%, Medium Shield 35%, Survival 35%, First Aid 35% Spirit Magic: Bludgeon (0pts), Heal (0pts), Vigor (0pts) Rune Spells: Shake Earth (1pts), Create Fissure (1pts), Summon Earth Elemental (1pts) Attacks: Large Shield 50% 1D6+1D6 SR 7 16/16 HP 1H Battle Axe 30% 1D8+2+1D6 SR 7 8/8 HP Grapple 30% Special+1D6 SR 8 0/0 HP Great Hammer 55% 2D6+2+1D6 SR 5 5/5 HP Sling 75% 1D8 SR 3 80/80 HP Rng 80 Thrown Javelin 25% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,