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Harsta
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--- Harsta --- Runes: Earth Movement Disorder Type: Player Character Homeland: Old Tarsh Occupation: Herder Initiate of Cult: Maran Gor Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Old Tarshite of the Shaker Temple community, now living in Nochet with their wife Orleria Stats: Strength: 16 (80%) Constitution: 15 (75%) Size: 18 (90%) Dexterity: 10 (50%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 14 (70%) Derived Stats: Hit Points: 17 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Movement: Ground: 8 Passions & Reputations: Devotion (Maran Gor) 60% Loyalty (Shaker Temple) 60% Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Earth 90% Fire/Sky 20% Air 65% Power Runes: Man 50% Truth 50% Fertility 50% Death 50% Stasis 20% Harmony 25% Beast 50% Disorder 75% Illusion 50% Movement 80% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 70% Dodge 15% Drive (Chariot) 0% Jump 25% Ride (Horse) 0% Ride (Donkey) 5% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 40% Disguise 10% Fast Talk 10% Intimidate 50% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Earthtongue) 15% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Maran Gor) 20% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 35% Game 20% Herd 65% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 45% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Maran Gor) 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 30% Track 20% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 55% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 75% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 50% Medium Shield 35% Small Shield 20% Spirit Magic: Heal (0pts) Vigor (0pts) Bludgeon (0pts) Rune Spells: Shake Earth (1pts) Create Fissure (1pts) Summon Earth Elemental (1pts) Melee Attacks: Grapple 30% Special+1D6 SR 8 0/0 HP Great Hammer 55% 2D6+2+1D6 SR 5 5/5 HP Large Shield 50% 1D6+1D6 SR 7 16/16 HP 1H Battle Axe 30% 1D8+2+1D6 SR 7 8/8 HP Ranged Attacks: Sling 75% 1D8 SR 3 80/80 HP Rng 80 Thrown Javelin 25% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Harsta ** Runes: Earth Movement Disorder Homeland: Old Tarsh, Occupation: Herder, Initiate of Cult: Maran Gor STR: 16, CON: 15, SIZ: 18, DEX: 10, INT: 15, POW: 11, CHA: 14, Derived Stats: Hit Points: 17, Magic Points: 11, Damage Bonus: +1D6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Loyalty (Tribe) 60%, Devotion (Maran Gor) 60%, Loyalty (Shaker Temple) 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Air 65%, Earth 90%, Fire/Sky 20%, Disorder 75%, Illusion 50%, Movement 80%, Beast 50%, Fertility 50%, Man 50%, Truth 50%, Stasis 20%, Harmony 25%, Death 50%, Skills: Sling 75%, Climb 70%, Herd 65%, 2H Hammer 55%, Speak (Tarshite) 55%, Scan 50%, Intimidate 50%, Large Shield 50%, Peaceful Cut 45%, Dance 40%, First Aid 35%, Survival 35%, Worship (Maran Gor) 35%, Spirit Combat 35% Spirit Magic: Heal (0pts), Vigor (0pts), Bludgeon (0pts) Rune Spells: Shake Earth (1pts), Create Fissure (1pts), Summon Earth Elemental (1pts) Attacks: Grapple 30% Special+1D6 SR 8 0/0 HP Great Hammer 55% 2D6+2+1D6 SR 5 5/5 HP Large Shield 50% 1D6+1D6 SR 7 16/16 HP 1H Battle Axe 30% 1D8+2+1D6 SR 7 8/8 HP Sling 75% 1D8 SR 3 80/80 HP Rng 80 Thrown Javelin 25% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,