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Anasatar
Full Character
Stat Block
--- Anasatar --- Runes: Illusion Disorder Earth Type: Player Character Homeland: Prax: Impala Rider Occupation: Chariot Driver Initiate of Cult: Maran Gor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Anasatar is Sensitive and Action Oriented. He is a Common adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 13 (65%) Size: 11 (55%) Dexterity: 12 (60%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 13 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Loyalty (Temple) 60% Honor 60% Reputation 10% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Moon 40% Earth 60% Fire/Sky 30% Power Runes: Illusion 75% Disorder 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 55% Jump 36% Ride (Horse) 5% Ride (Impala) 40% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 60% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 15% Sing 15% Speak (Earthtongue) 35% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 10% Cult Lore (Maran Gor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Impala Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 25% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 35% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 55% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 35% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 25% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 25% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 55% Whip 35% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 30% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 45% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 30% Spirit Magic: Dullblade (5pts) Rune Spells: Blast Earth (1pts) Melee Attacks: Sickle 55% 1D6+1 SR 8 6/6 HP Small Shield 30% 1D3 SR 8 8/8 HP Ranged Attacks: Thrown Javelin 45% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Anasatar ** Runes: Illusion Disorder Earth Homeland: Prax: Impala Rider, Occupation: Chariot Driver, Initiate of Cult: Maran Gor STR: 8, CON: 13, SIZ: 11, DEX: 12, INT: 13, POW: 12, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Honor 60%, Reputation 10%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Fire/Sky 30%, Moon 40%, Earth 60%, Disorder 75%, Illusion 75%, Skills: Dance 60%, Speak (Praxian) 55%, Scan 55%, Shortsword 55%, Drive (Chariot) 55%, Javelin 45%, Climb 40%, Ride (Impala) 40%, Spirit Combat 40%, Herd 40%, Jump 36%, Speak (Earthtongue) 35%, Homeland Lore (Local) 35%, 1H Axe 35% Spirit Magic: Dullblade (5pts) Rune Spells: Blast Earth (1pts) Attacks: Sickle 55% 1D6+1 SR 8 6/6 HP Small Shield 30% 1D3 SR 8 8/8 HP Thrown Javelin 45% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,