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Esryr Hard
Full Character
Stat Block
--- Esryr Hard --- Runes: Disorder Movement Air Type: Player Character Homeland: Centaur Occupation: Light Infantry Initiate of Cult: Orlanth Thunderous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Esryr Hard is Embraces Change and Brutish. They is a Common adventurer. (They/Them) Stats: Strength: 16 (80%) Constitution: 10 (50%) Size: 26 (130%) Dexterity: 11 (55%) Intelligence: 16 (80%) Power: 13 (65%) Charisma: 12 (60%) Derived Stats: SIZ Strike Rank: 0 Damage Bonus: +2D6 Hit Points: 15 Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 12 Passions & Reputations: Hate (Chaos) 60% Loyalty (Leader) 60% Reputation 10% **Cults: Orlanth Thunderous - Initiate - Rune Points: 1 Elemental Runes: Air 60% Moon 40% Darkness 20% Power Runes: Movement 75% Disorder 75% Beast 10% Condition Runes: Skills: **Agility (-15%)** Boat -10% Climb 25% Dodge 7% Drive (Chariot) -10% Jump 18% Ride (Horse) -10% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 20% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 45% Sing 35% Speak (Beastspeech) 50% Speak (Heortling) 0% Speak (Stormspeech) 20% **Knowledge (+5%)** Alchemy 15% Animal Lore 20% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Beast Men) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 45% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Centaur) 30% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 55% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (-15%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 65% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Hoof 55% Kick 20% Kopis 15% Lance 30% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 35% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 45% Medium Shield 30% Small Shield 20% Spirit Magic: Mobility (1pts) Bladesharp (4pts) Rune Spells: Increase/Decrease Wind (1pts) Melee Attacks: 55% +2D6 SR 3 0/0 HP Large Shield 45% 1D6+2D6 SR 6 16/16 HP Ranged Attacks: Composite Bow 35% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (17-18) - L Arm Armor: 3 4/4 HP (15-16) - R Arm Armor: 3 4/4 HP (13-14) - Chest Armor: 3 6/6 HP (11-12) - L Foreleg Armor: 3 4/4 HP (9-10) - R Foreleg Armor: 3 4/4 HP (7-8) - Forequarters Armor: 3 6/6 HP (5-6) - Hindquarters Armor: 3 6/6 HP (3-4) - L Hind Leg Armor: 3 4/4 HP (1-2) - R Hind Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Esryr Hard ** Runes: Disorder Movement Air Homeland: Centaur, Occupation: Light Infantry, Initiate of Cult: Orlanth Thunderous STR: 16, CON: 10, SIZ: 26, DEX: 11, INT: 16, POW: 13, CHA: 12, Derived Stats: Damage Bonus: +2D6, Hit Points: 15, Magic Points: 13, Movement- Ground: 12, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 10%, Hate (Chaos) 60%, Loyalty (Leader) 60%, Cults: Orlanth Thunderous - Initiate - Rune Points: 1 Runes: Moon 40%, Darkness 20%, Air 60%, Disorder 75%, Movement 75%, Beast 10%, Skills: Spirit Combat 65%, Broadsword 65%, Play Instrument 55%, Battle 55%, Hoof 55%, Speak (Beastspeech) 50%, Orate 45%, First Aid 45%, Large Shield 45%, Listen 40%, Scan 40%, Sing 35%, Homeland Lore (Local) 35%, Composite Bow 35% Spirit Magic: Mobility (1pts), Bladesharp (4pts) Rune Spells: Increase/Decrease Wind (1pts) Attacks: Large Shield 45% 1D6+2D6 SR 6 16/16 HP 55% +2D6 SR 3 0/0 HP Composite Bow 35% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (17-18) - L Arm Armor: 3 4/4 HP (15-16) - R Arm Armor: 3 4/4 HP (13-14) - Chest Armor: 3 6/6 HP (11-12) - L Foreleg Armor: 3 4/4 HP (9-10) - R Foreleg Armor: 3 4/4 HP (7-8) - Forequarters Armor: 3 6/6 HP (5-6) - Hindquarters Armor: 3 6/6 HP (3-4) - L Hind Leg Armor: 3 4/4 HP (1-2) - R Hind Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,