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Senranda the Younge
Full Character
Stat Block
--- Senranda the Younge --- Runes: Harmony Fertility Darkness Type: Player Character Homeland: Durulz (Ducks) Occupation: Bandit Initiate of Cult: Eiritha Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Senranda the Younge is Unsure and Furtive. She is a Common adventurer. (She/Her) Stats: Strength: 6 (30%) Constitution: 13 (65%) Size: 7 (35%) Dexterity: 11 (55%) Intelligence: 13 (65%) Power: 14 (70%) Charisma: 13 (65%) Derived Stats: Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% Reputation 5% Love (Family) 60% Loyalty (Band) 60% **Cults: Eiritha - Initiate - Rune Points: 1 Elemental Runes: Air 10% Earth 20% Darkness 60% Power Runes: Harmony 75% Fertility 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 0% Swim 90% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 30% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 55% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Eiritha) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 35% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 15% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 50% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 70% Worship (Eiritha) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 30% Search 30% Track 20% **Stealth (+10%)** Hide 60% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 65% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 35% Pole Lasso 10% Rock 20% Self Bow 10% Sling 30% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 45% Small Shield 20% Spirit Magic: Slow (1pts) Farsee (4pts) Rune Spells: Summon Earth Elemental (1pts) Melee Attacks: 1H Battle Axe 65% 1D8+2 SR 8 8/8 HP Medium Shield 45% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Senranda the Younge ** Runes: Harmony Fertility Darkness Homeland: Durulz (Ducks), Occupation: Bandit, Initiate of Cult: Eiritha STR: 6, CON: 13, SIZ: 7, DEX: 11, INT: 13, POW: 14, CHA: 13, Derived Stats: Hit Points: 12, Magic Points: 14, Damage Bonus: 0, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Temple) 60%, Reputation 5%, Love (Family) 60%, Loyalty (Band) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Eiritha - Initiate - Rune Points: 1 Runes: Air 10%, Earth 20%, Darkness 60%, Harmony 75%, Fertility 75%, Skills: Swim 90%, Understand Herd Beast 70%, Battle Axe 65%, Hide 60%, Speak (Heortling) 55%, Survival 50%, Medium Shield 45%, Listen 40%, Climb 40%, Spirit Combat 40%, Herd 35%, Farm 35%, Javelin 35%, Sing 35% Spirit Magic: Slow (1pts), Farsee (4pts) Rune Spells: Summon Earth Elemental (1pts) Attacks: 1H Battle Axe 65% 1D8+2 SR 8 8/8 HP Medium Shield 45% 1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,