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Handi Rain-Makelarm
Full Character
Stat Block
--- Handi Rain-Makelarm --- Runes: Man Movement Water Type: Player Character Homeland: Old Tarsh Occupation: Hunter Initiate of Cult: Engizi Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Handi Rain-Makelarm is Stimulating and Scornful. He is a Common adventurer. (He/Him) Stats: Strength: 9 (45%) Constitution: 10 (50%) Size: 14 (70%) Dexterity: 20 (100%) Intelligence: 15 (75%) Power: 14 (70%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 0 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 70% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% Reputation 5% **Cults: Engizi - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 40% Earth 10% Water 60% Darkness 20% Power Runes: Man 75% Movement 75% Condition Runes: Skills: **Agility (+10%)** Boat 35% Climb 60% Dodge 60% Drive (Chariot) 15% Jump 80% Ride (Horse) 15% Swim 80% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Boatspeech) 15% Speak (Heortling) 0% Speak (Tarshite) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 40% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Engizi) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 25% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 30% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 40% **Stealth (+10%)** Hide 30% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 40% Broadsword 35% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 70% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Spirit Magic: Rivereyes (1pts) Extinguish (1pts) Coordination (1pts) Mobility (1pts) Rune Spells: Summon Water Elemental (1pts) Melee Attacks: 1H Battle Axe 40% 1D8+2 SR 5 8/8 HP Medium Shield 45% 1D4 SR 5 12/12 HP Ranged Attacks: Sling 70% 1D8 SR 0 80/80 HP Rng 80 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Handi Rain-Makelarm ** Runes: Man Movement Water Homeland: Old Tarsh, Occupation: Hunter, Initiate of Cult: Engizi STR: 9, CON: 10, SIZ: 14, DEX: 20, INT: 15, POW: 14, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 5%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Cults: Engizi - Initiate - Rune Points: 1 Runes: Fire/Sky 40%, Earth 10%, Water 60%, Darkness 20%, Man 75%, Movement 75%, Skills: Swim 80%, Jump 80%, Sling 70%, Climb 60%, Dodge 60%, Speak (Tarshite) 50%, Medium Shield 45%, Dagger 40%, Track 40%, Spirit Combat 40%, Scan 40%, Animal Lore 40%, Battle Axe 40%, Crossbows 40% Spirit Magic: Mobility (1pts), Rivereyes (1pts), Extinguish (1pts), Coordination (1pts) Rune Spells: Summon Water Elemental (1pts) Attacks: 1H Battle Axe 40% 1D8+2 SR 5 8/8 HP Medium Shield 45% 1D4 SR 5 12/12 HP Sling 70% 1D8 SR 0 80/80 HP Rng 80 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,