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Bers
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--- Bers --- Runes: Harmony Movement Air Type: Player Character Homeland: Old Tarsh Occupation: Light Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Bers is Frigid and Undependable. He is a Common adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 9 (45%) Size: 15 (75%) Dexterity: 11 (55%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 14 (70%) Derived Stats: Damage Bonus: +1D4 Hit Points: 10 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 10% Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Shaker Temple) 60% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Earth 10% Darkness 20% Air 60% Power Runes: Harmony 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 10% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 35% Speak (Heortling) 0% Speak (Stormspeech) 45% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 25% Farm 30% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+0%)** Hide 20% Move Quietly 30% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 65% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 60% Pole Lasso 10% Rock 20% Self Bow 10% Sling 45% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 70% Small Shield 20% Spirit Magic: Strength (2pts) Bladesharp (3pts) Rune Spells: Summon Air Elemental (1pts) Melee Attacks: 1H Battle Axe 65% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 70% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 60% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Bers ** Runes: Harmony Movement Air Homeland: Old Tarsh, Occupation: Light Infantry, Initiate of Cult: Orlanth STR: 11, CON: 9, SIZ: 15, DEX: 11, INT: 13, POW: 12, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 10, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Loyalty (Shaker Temple) 60%, Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Air 60%, Earth 10%, Darkness 20%, Harmony 75%, Movement 75%, Skills: Medium Shield 70%, Battle Axe 65%, Javelin 60%, Speak (Tarshite) 55%, Battle 55%, Sling 45%, Speak (Stormspeech) 45%, Listen 40%, Climb 40%, Scan 40%, Homeland Lore (Local) 35%, Spirit Combat 35%, Sing 35%, Worship (Orlanth) 35% Spirit Magic: Strength (2pts), Bladesharp (3pts) Rune Spells: Summon Air Elemental (1pts) Attacks: 1H Battle Axe 65% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 70% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 60% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,