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Yeressa Key-Keep-Roothe Bitted-Lips
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Stat Block
--- Yeressa Key-Keep-Roothe Bitted-Lips --- Runes: Man Harmony Water Type: Player Character Homeland: Sartar Occupation: Assistant Shaman Initiate of Cult: Daka Fal Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Yeressa Key-Keep-Roothe Bitted-Lips is Impractical and Forgiving. She is a Heroic adventurer. (She/Her) Stats: Strength: 10 (50%) Constitution: 15 (75%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 16 (80%) Power: 6 (30%) Charisma: 12 (60%) Derived Stats: Magic Points: 6 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Reputation 12% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 70% **Cults: Daka Fal - Initiate - Rune Points: 3 Elemental Runes: Air 50% Earth 60% Water 80% Power Runes: Man 85% Harmony 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 31% Drive (Chariot) 10% Jump 69% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 85% Speak (Heortling) 0% Speak (Spiritspeech) 40% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Daka Fal) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 30% Lore (Local) 0% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 20% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 115% Spirit Dance 5% Spirit Lore 15% Spirit Travel 15% Understand Herd Beast 0% Worship (Daka Fal) 15% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 45% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 45% Medium Shield 50% Small Shield 25% Spirit Magic: Spell Matrix Enchantment (1pts) Glue (2pts) Slow (1pts) Control (3pts) Mobility (1pts) Spirit Screen (5pts) Binding Enchantment (1pts) Rune Spells: Resurrect (3pts) Discorporation (1pts) Spirit Melding (2pts) Melee Attacks: Broadsword 45% 1D8+1 SR 6 12/12 HP Medium Shield 50% 1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Yeressa Key-Keep-Roothe Bitted-Lips ** Runes: Man Harmony Water Homeland: Sartar, Occupation: Assistant Shaman, Initiate of Cult: Daka Fal STR: 10, CON: 15, SIZ: 13, DEX: 13, INT: 16, POW: 6, CHA: 12, Derived Stats: Magic Points: 6, Damage Bonus: 0, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Tribe) 60%, Loyalty (Shaman) 70%, Reputation 12%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Daka Fal - Initiate - Rune Points: 3 Runes: Air 50%, Earth 60%, Water 80%, Man 85%, Harmony 85%, Skills: Spirit Combat 115%, Sing 85%, Climb 70%, Jump 69%, Medium Shield 50%, Farm 45%, Broadsword 45%, Large Shield 45%, Speak (Spiritspeech) 40%, Grapple 35%, Crossbows 35%, Dagger 35%, Homeland Lore (Local) 35%, Fist 35% Spirit Magic: Glue (2pts), Slow (1pts), Control (3pts), Mobility (1pts), Spirit Screen (5pts), Binding Enchantment (1pts), Spell Matrix Enchantment (1pts) Rune Spells: Resurrect (3pts), Discorporation (1pts), Spirit Melding (2pts) Attacks: Broadsword 45% 1D8+1 SR 6 12/12 HP Medium Shield 50% 1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,