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Thora Blackpelt
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--- Thora Blackpelt --- Runes: Air Disorder Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Odayla Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Your grandparent's history Your grandparent was a(n) hunter from Sartar. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was present at the Battle of Grizzly Peak. They survived. Your grandparent then participated in the battle of Alda-Chur and witnessed the Alda-Churi acclaim Tarkalor's son Terasarin as Prince of Alda-Chur. Gain Loyalty (Sartar). Years 1583-1590 Trickster High Priest declares universal church. Gain Disorder Rune +10%. Year 1597 Lunar assassins killed members of the Sartar royal house in the Holy Country, and many got entangled in the cycles of murder and vengeance. A normal year. Year 1602 The Lunar army invaded the kingdom of Sartar with great success, although at a high cost, seizing the supposedly impregnable capital city by force and extinguishing the Flame of Sartar that united the legendary kingdom. Your grandparent participated in the Boldhome Campaign and survived. Interim Years (1603-1604) After the Boldhome Campaign, the Lunar Empire dominated Dragon Pass. Old rivalries reignited, and the Lunar authorities encouraged the tribes to kill each other off. Your grandparent survived despite widespread conflict and feuds. 1604 is the year of your adventurer's birth unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Year 1605 A major thrust by the Lunar army was to invade the Holy Country, striking at heavily populated Esrolia. Countering with magical strength, the god-king Belintar stopped the Lunars by inflicting a decisive and humiliating defeat. Your grandparent fought in the Feint to the Sea Campaign and survived. Your parent's history Your parent was a(n) hunter from Sartar. Year 1609 Persistent raiding by the tusk riders rallied their foes, and many lands (Sartar, Tarsh, Trolls) sent their best hunters and warriors to hunt down the raiders. Success was, as usual, questionable. It was a normal year for your parent. Gain +10% in one of a hunter's occupational skills. Year 1611 The Righteous Wind was a revolt that began in 1606 among the Aldachuri. By 1611, they took up arms against their opponents whom they described as the Moon Storm. Harvar smashed them with Gagarthi thanes and became the leader of the Aldachuri. A normal year. Gain +10% in one of your ancestor's occupational skills. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. Your parent fought during Starbrow's Rebellion and survived. Year 1613 After Starbrow's Rebellion, the Lunar Governor Fazzur agreed to pardon all of the recent rebels except for one group, who he said was the cause of the entire trouble. These were the Durulz, or wereducks, one of the beast people who had been loyal to Sartar. Prince Temertain of Sartar agreed. Peace was made. A proclamation was made that any citizen who delivered the body of a durulz, dead or alive, to certain places would be relieved of one year of the heavy tribute that had been levied by the Lunars. Your parent ignored the Duck Hunt and traded goods and information occasionally with passing Ducks. Gain Duck Lore +10%. Year 1619 The Lunar army invaded northern Hendriking lands and took the city of Karse. King Broyan of the Hendrikings retreated to the fortress temple of Whitewall with his companions and withstood every Lunar attempt to take the city. The Crimson Bat is sent to Dragon Pass to strike fear into any who would rebel against the Emperor. Your parent fought in the Hendriking Campaign and survived. Year 1620 The Lunar army decisively defeated the Malkonwal army in battle and accepted their surrender. The Hendriking king and his companions held out at Whitewall, defeating everything the Lunar army threw against them, including the Crimson Bat. Your parent fought in the Heortland Campaign and survived. Year 1621 A Giant's Cradle floated down the Zola Fel to the sea. The Lunar army's attempts to seize it were thwarted by its defenders. After more than two years of siege and tremendous cost in blood, treasure, and souls, the sacred fortress of Whitewall and its Orlanthi defenders fell to the Lunar army. The gods Orlanth and Ernalda were proclaimed dead and the Great Winter came to Dragon Pass, the Holy Country, and Prax. The Red Emperor decreed a full year of celebration. Your parent starved to death during the Great Winter, making sure others were fed. Gain Love (Family) +20%. Your History An adventurer aged 21 in 1625 would have come of age in 1622. Year 1622 The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread. King Broyan reemerged and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged from Larnste's Footprint, serving the Chaos demigoddess called the Queen of Jab. The Great Winter continued until the Battle of the Auroch Hills when Broyan's rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d'ĂȘtat and civil war erupted in that land. You nearly froze to death during the second year of the Great Winter, but were kept alive by fleeing to Esrolia and fighting in the Civil War in Esrolia. Gain +10 to Loyalty (Esrolia) You survived. Year 1623 The new Esrolian queen gained a new ally when King Broyan and his ragged army of volunteers arrived and defeated the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her own bodyguards). The Lunar Army arrived in Esrolia and besieged Queen Samastina and King Broyan in Nochet. In the north, a gigantic swarm of trolls, trollkin, insects, and darkness creatures crossed Dragon Pass en route to the Castle of Lead. You were nearly killed by Troll raiders. Gain Hate (Trolls). Year 1624 A new planet (called the Boat Planet) appeared in the Sky, prophesizing doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan, and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld and the constellation called Orlanth's Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek's companion Argrath, a Sartarite from New Pavis, travelled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. You fought with great glory at the Battle of Pennel Ford. Gain Honor Passion or Devotion (deity), Battle +10%, and +2% Reputation. You aided Harrek the Berserk in sacking the City of Wonders. You stole 2 healing potions that heal 1D10 points of damage each.. Year 1625 The current year. With the White Bull Society behind him, Argrath liberated Pavis from the Lunar Empire and was proclaimed King of Pavis. Argrath led his Praxian allies to Dragon Pass but was defeated by Lunar sorcery and retreated to Pavis. At the same time, King Broyan was killed by Lunar sorcery. The Lunar Empire gathered thousands of magicians, priests, and nobles to consecrate the new Temple of the Reaching Moon and extend the Lunar Glowline over all of Dragon Pass. A group of Sartarite hero questers led by Kallyr Starbrow invaded the Lunar ceremony and summoned a True Dragon beneath the temple. The dragon devoured the temple and the attendees; in minutes, most of the military and magical might of the Lunar Empire in the Provinces was annihilated. The True Dragon then rose into the sky, revealing its impossible size - it was several kilometres long. It flew up high into the Middle Air towards the Red Moon. Millions of observers across Genertela witnessed the event; those in Peloria, Ralios, Kralorela, and the far West saw a "dragon-shaped cloud" obscure the Red Moon. Those closer saw and heard far more. Across Dragon Pass, ancient draconic powers and thoughts quiescent since the Empire of Wyrms Friends were awakened. In the Lunar capital of Glamour, the Red Emperor sacrificed much of his magic and power to drive the dragon back. The True Dragon spiralled around Dragon Pass, circled Mount Kero Fin and then returned to the huge crevice it had made where once stood the New Lunar Temple. Kallyr Starbrow marched on Boldhome and proclaimed herself Prince of Sartar. A Lunar Tarsh army led by General Fazzur Wideread indecisively fought the Free Sartar Army. The Lunar Tarsh army retreated after Fazzur learned that King Pharandros (the King of Tarsh and Fazzur's nephew) had murdered many of Fazzur's kin and supporters while the mighty general was away campaigning. General Fazzur returned to Dunstop and gathered allies. In Old Tarsh, the Shaker Priestess appointed a new King of Wintertop, rather than allow Fazzur's son Onjur to become king. You witnessed the Dragonrise and survived. Gain Fear (Dragons). After the Liberation of Sartar, you witnessed Kallyr Starbrow acclaimed as Prince of Sartar in Boldhome. Gain Loyalty (Sartar) and Battle +5%. Stats: Strength: 14 (70%) Constitution: 13 (65%) Size: 11 (55%) Dexterity: 15 (75%) Intelligence: 17 (85%) Power: 14 (70%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Sartar) 70% Loyalty (Esrolia) 60% Reputation 5% Hate (Trolls) 60% Love (Family) 100% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Odayla - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 40% Fire/Sky 20% Power Runes: Harmony 40% Man 5% Fertility 50% Death 50% Truth 50% Illusion 50% Beast 15% Stasis 50% Disorder 60% Movement 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 35% Drive (Chariot) 10% Jump 50% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 20% Charm 30% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Tradetalk) 25% **Knowledge (+10%)** Alchemy 0% Animal Lore 45% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Odayla) 25% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Ducks) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 65% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Odayla) 55% **Manipulation (+15%)** Conceal 30% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 70% Search 35% Track 95% **Stealth (+15%)** Hide 35% Move Quietly 50% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 95% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Spirit Magic: Heal (1pts) Ignite (1pts) Silence (1pts) Speedart (3pts) Detect Life (1pts) Rune Spells: Bear's Skin (3pts) Melee Attacks: Broadsword 40% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 95% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L 2 healing potions that heal 1d10 each
** Thora Blackpelt ** Runes: Air Disorder Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Odayla STR: 14, CON: 13, SIZ: 11, DEX: 15, INT: 17, POW: 14, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Sartar) 70%, Loyalty (Esrolia) 60%, Reputation 5%, Hate (Trolls) 60%, Love (Family) 100%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Odayla - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 90%, Earth 40%, Man 5%, Fertility 50%, Death 50%, Truth 50%, Illusion 50%, Beast 15%, Stasis 50%, Disorder 60%, Movement 50%, Harmony 40%, Skills: Composite Bow 95%, Track 95%, Scan 70%, Peaceful Cut 65%, Speak (Heortling) 55%, Worship (Odayla) 55%, Jump 50%, Move Quietly 50%, Animal Lore 45%, Climb 45%, Listen 45%, Medium Shield 45%, Homeland Lore (Local) 40%, Spirit Combat 40% Spirit Magic: Detect Life (1pts), Heal (1pts), Ignite (1pts), Silence (1pts), Speedart (3pts) Rune Spells: Bear's Skin (3pts) Attacks: Broadsword 40% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Composite Bow 95% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L, 2 healing potions that heal 1d10 each,