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Anasal Red
Full Character
Stat Block
--- Anasal Red --- Runes: Air Illusion Death Type: Player Character Homeland: Durulz (Ducks) Occupation: Chariot Driver Initiate of Cult: Storm Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Anasal Red is Penitent and Fantastic. He is a Heroic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 14 (70%) Size: 5 (25%) Dexterity: 16 (80%) Intelligence: 14 (70%) Power: 9 (45%) Charisma: 13 (65%) Derived Stats: Hit Points: 13 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 3 Damage Bonus: 0 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Temple) 60% Devotion (Storm Bull) 60% Reputation 19% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Air 90% Moon 60% Darkness 40% Power Runes: Illusion 85% Death 85% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 45% Dodge 37% Drive (Chariot) 75% Jump 53% Ride (Horse) 0% Swim 110% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 35% Disguise 10% Fast Talk 30% Intimidate 90% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 20% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 20% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 80% Search 30% Track 10% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 40% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 50% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 55% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Demoralize (2pts) Fanaticism (1pts) Dispel Magic (2pts) Detect Enemies (1pts) Rune Spells: Berserker (2pts) Face Chaos (1pts) Dismiss Air Elemental (1pts) Melee Attacks: 50% SR 4 0/0 HP Medium Shield 40% 1D4 SR 7 12/12 HP Ranged Attacks: Sling 55% 1D8 SR 1 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Anasal Red ** Runes: Air Illusion Death Homeland: Durulz (Ducks), Occupation: Chariot Driver, Initiate of Cult: Storm Bull STR: 11, CON: 14, SIZ: 5, DEX: 16, INT: 14, POW: 9, CHA: 13, Derived Stats: Magic Points: 9, Damage Bonus: 0, Hit Points: 13, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Devotion (Storm Bull) 60%, Reputation 19%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Darkness 40%, Air 90%, Moon 60%, Illusion 85%, Death 85%, Skills: Swim 110%, Intimidate 90%, Scan 80%, Drive (Chariot) 75%, Sling 55%, Jump 53%, Whip 50%, Climb 45%, Medium Shield 40%, Kopis 40%, Dodge 37%, Dagger 35%, Broadsword 35%, Battle 35% Spirit Magic: Demoralize (2pts), Fanaticism (1pts), Dispel Magic (2pts), Detect Enemies (1pts) Rune Spells: Berserker (2pts), Face Chaos (1pts), Dismiss Air Elemental (1pts) Attacks: 50% SR 4 0/0 HP Medium Shield 40% 1D4 SR 7 12/12 HP Sling 55% 1D8 SR 1 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,