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Caran Witch-Born
Full Character
Stat Block
--- Caran Witch-Born --- Runes: Air Harmony Beast Type: Player Character Homeland: Durulz (Ducks) Occupation: Scribe Initiate of Cult: Telmor Standard of Living: Free Income: 160 L Ransom: 1000 L Description: Caran Witch-Born is Particular and Fuddy Duddy. He is a Heroic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 6 (30%) Dexterity: 16 (80%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 11 (55%) Derived Stats: Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 12 Healing Rate: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 15% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% Loyalty (Pack Leader) 60% **Cults: Telmor - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Air 90% Moon 60% Power Runes: Beast 85% Harmony 85% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 55% Dodge 47% Drive (Chariot) 10% Jump 63% Ride (Horse) 0% Swim 110% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 15% Intrigue 30% Orate 10% Sing 30% Speak (Heortling) 60% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 35% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 20% Customs (Heortling) 60% Elder Race Lore (Elves) 10% Evaluate 25% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 15% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 65% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 35% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 115% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 25% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 50% Small Shield 25% Spirit Magic: Distraction (1pts) Coordination (9pts) Rune Spells: Wolfrunning (2pts) Transform Self (2pts) Wolfhide (3pts) Melee Attacks: Broadsword 35% 1D8+1 SR 6 12/12 HP Medium Shield 50% 1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Writing implements & materials Three bundles of reports and notes worth 100 L Blank parchments worth 50 L Tin disk carved with calendar Old letter of introduction from senior scribe Bronze dagger 80 L in coin
** Caran Witch-Born ** Runes: Air Harmony Beast Homeland: Durulz (Ducks), Occupation: Scribe, Initiate of Cult: Telmor STR: 13, CON: 13, SIZ: 6, DEX: 16, INT: 14, POW: 12, CHA: 11, Derived Stats: Hit Points: 12, Magic Points: 12, Damage Bonus: 0, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Loyalty (Pack Leader) 60%, Reputation 15%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Telmor - Initiate - Rune Points: 3 Runes: Air 90%, Moon 60%, Fire/Sky 40%, Harmony 85%, Beast 85%, Skills: Spirit Combat 115%, Swim 110%, Read/Write (Old Tarsh) 65%, Jump 63%, Customs (Heortling) 60%, Speak (Heortling) 60%, Climb 55%, Medium Shield 50%, Dodge 47%, Farm 35%, Crossbows 35%, Bureacracy 35%, Prepare Corpse 35%, Grapple 35% Spirit Magic: Distraction (1pts), Coordination (9pts) Rune Spells: Wolfhide (3pts), Wolfrunning (2pts), Transform Self (2pts) Attacks: Broadsword 35% 1D8+1 SR 6 12/12 HP Medium Shield 50% 1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Writing implements & materials, Three bundles of reports and notes worth 100 L, Blank parchments worth 50 L, Tin disk carved with calendar, Old letter of introduction from senior scribe, Bronze dagger, 80 L in coin,