The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Rast
Full Character
Stat Block
--- Rast --- Runes: Harmony Death Water Type: Player Character Homeland: Sartar Occupation: Assistant Shaman Initiate of Cult: Flintnail Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Rast is Punctilious and Sedate. He is a Common adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 14 (70%) Size: 12 (60%) Dexterity: 13 (65%) Intelligence: 16 (80%) Power: 5 (25%) Charisma: 8 (40%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 14 Healing Rate: 3 Magic Points: 5 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% Reputation 5% Love (Family) 60% **Cults: Flintnail - Initiate - Rune Points: 1 Elemental Runes: Air 30% Water 60% Power Runes: Death 75% Harmony 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 31% Drive (Chariot) 10% Jump 54% Ride (Horse) 15% Swim 20% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 5% Sing 25% Speak (Heortling) 0% Speak (Spiritspeech) 15% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Flintnail) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 20% Lore (Local) 0% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 20% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 70% Spirit Dance 5% Spirit Lore 15% Spirit Travel 15% Understand Herd Beast 0% Worship (Flintnail) 15% Worship (Orlanth) 0% **Manipulation (+10%)** Armour Making (Metal) 20% Conceal 15% Craft (Arms) 20% Devise 15% Masonary (Stone) 20% Play Instrument 15% Sleight 20% Weapon Making (Metal) 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 75% 1H Hammer 30% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 55% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 50% Small Shield 25% Spirit Magic: Repair (2pts) Rune Spells: Spirit Block (1pts) Melee Attacks: Small Axe 75% 1D6+1 SR 8 6/6 HP Medium Shield 50% 1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 55% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Rast ** Runes: Harmony Death Water Homeland: Sartar, Occupation: Assistant Shaman, Initiate of Cult: Flintnail STR: 10, CON: 14, SIZ: 12, DEX: 13, INT: 16, POW: 5, CHA: 8, Derived Stats: Magic Points: 5, Damage Bonus: 0, Hit Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Reputation 5%, Love (Family) 60%, Cults: Flintnail - Initiate - Rune Points: 1 Runes: Air 30%, Water 60%, Death 75%, Harmony 75%, Skills: 1H Axe 75%, Spirit Combat 70%, Crossbows 55%, Climb 55%, Jump 54%, Medium Shield 50%, Homeland Lore (Local) 35%, Broadsword 35%, Grapple 35%, Fist 35%, Farm 35%, Dagger 35%, Large Shield 35%, Dodge 31% Spirit Magic: Repair (2pts) Rune Spells: Spirit Block (1pts) Attacks: Small Axe 75% 1D6+1 SR 8 6/6 HP Medium Shield 50% 1D4 SR 7 12/12 HP Light Crossbow 55% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,