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Enturisa Keorlrossdottir
Full Character
Stat Block
--- Enturisa Keorlrossdottir --- Runes: Beast Disorder Earth Type: Player Character Homeland: Sartar Occupation: Assistant Shaman Initiate of Cult: Maran Gor Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Enturisa Keorlrossdottir is Exuberant and Cruel. She is a Common adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 17 (85%) Size: 12 (60%) Dexterity: 8 (40%) Intelligence: 12 (60%) Power: 11 (55%) Charisma: 16 (80%) Derived Stats: Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 4 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% Devotion (Maran Gor) 60% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Darkness 20% Air 10% Earth 60% Power Runes: Disorder 75% Beast 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 45% Dodge 11% Drive (Chariot) 0% Jump 19% Ride (Horse) 0% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 40% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 15% Sing 45% Speak (Earthtongue) 15% Speak (Heortling) 55% Speak (Spiritspeech) 25% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Maran Gor) 30% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 25% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Animal) 15% Lore (Local) 0% Lore (Plant) 20% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 55% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 75% Spirit Dance 10% Spirit Lore 20% Spirit Travel 20% Understand Herd Beast 0% Worship (Maran Gor) 20% Worship (Orlanth) 0% **Manipulation (-5%)** Conceal 0% Craft (Arms) 5% Devise 0% Play Instrument 0% Sleight 5% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (-5%)** 1H Axe 25% 1H Hammer 5% 1H Mace 10% 1H Spear 10% 2H Axe 0% 2H Hammer 0% 2H Mace 15% 2H Spear 10% Battle Axe 15% Broadsword 20% Dagger 20% Fist 20% Grapple 20% Greatsword 0% Kick 10% Kopis 5% Lance 0% Pike 10% Quarterstaff 10% Rapier 10% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 0% Crossbows 20% Dagger, Throwing 0% Elf Bow 0% Javelin 15% Pole Lasso 0% Rock 10% Self Bow 0% Sling 10% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 20% Medium Shield 25% Small Shield 10% Spirit Magic: Bludgeon (1pts) Disruption (1pts) Heal (6pts) Vigor (2pts) Rune Spells: Blast Earth (1pts) Melee Attacks: Medium Shield 25% 1D4+1D4 SR 9 12/12 HP Small Axe 25% 1D6+1+1D4 SR 10 6/6 HP Ranged Attacks: Light Crossbow 20% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Enturisa Keorlrossdottir ** Runes: Beast Disorder Earth Homeland: Sartar, Occupation: Assistant Shaman, Initiate of Cult: Maran Gor STR: 14, CON: 17, SIZ: 12, DEX: 8, INT: 12, POW: 11, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Devotion (Maran Gor) 60%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Air 10%, Earth 60%, Darkness 20%, Beast 75%, Disorder 75%, Skills: Spirit Combat 75%, Meditate 55%, Speak (Heortling) 55%, Climb 45%, Sing 45%, Dance 40%, Homeland Lore (Local) 30%, Farm 30%, Intimidate 30%, Cult Lore (Maran Gor) 30%, Listen 25%, Medium Shield 25%, Scan 25%, Search 25% Spirit Magic: Heal (6pts), Vigor (2pts), Bludgeon (1pts), Disruption (1pts) Rune Spells: Blast Earth (1pts) Attacks: Small Axe 25% 1D6+1+1D4 SR 10 6/6 HP Medium Shield 25% 1D4+1D4 SR 9 12/12 HP Light Crossbow 20% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,