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Caranth
Full Character
Stat Block
--- Caranth --- Runes: Beast Disorder Earth Type: Player Character Homeland: Prax: Pol-Joni Occupation: Crafter Initiate of Cult: Maran Gor Standard of Living: Free Income: 80 L Ransom: 500 L Description: Caranth is Troubled and Lazy. He is a Common adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 16 (80%) Size: 9 (45%) Dexterity: 12 (60%) Intelligence: 10 (50%) Power: 10 (50%) Charisma: 14 (70%) Derived Stats: Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 10% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Patron) 60% Loyalty (Temple) 60% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Darkness 20% Air 10% Moon 40% Earth 60% Power Runes: Beast 75% Disorder 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 50% Swim 15% **Communication (+5%)** Act 10% Art 20% Bargain 20% Charm 20% Dance 35% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 15% Sing 15% Speak (Earthtongue) 50% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Maran Gor) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 25% Elder Race Lore (Elves) 5% Evaluate 20% Farm 10% First Aid 10% Game 15% Herd 35% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 20% Manage Household 50% Mineral Lore 5% Peaceful Cut 25% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 20% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 30% Devise 20% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Human) 30% Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 30% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 25% Dagger 50% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 15% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 20% **Shield (+0%)** Large Shield 15% Medium Shield 30% Small Shield 15% Spirit Magic: Bladesharp (2pts) Befuddle (2pts) Rune Spells: Summon Earth Elemental (1pts) Melee Attacks: Dagger 50% 1D4+2 SR 9 6/6 HP Medium Shield 30% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Set of tools Crafted goods worth 100 L 20 L in coin Cultural weapon
** Caranth ** Runes: Beast Disorder Earth Homeland: Prax: Pol-Joni, Occupation: Crafter, Initiate of Cult: Maran Gor STR: 10, CON: 16, SIZ: 9, DEX: 12, INT: 10, POW: 10, CHA: 14, Derived Stats: Damage Bonus: 0, Hit Points: 16, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Patron) 60%, Loyalty (Temple) 60%, Reputation 10%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Earth 60%, Darkness 20%, Air 10%, Moon 40%, Disorder 75%, Beast 75%, Skills: Speak (Praxian) 55%, Speak (Earthtongue) 50%, Spirit Combat 50%, Manage Household 50%, Ride (Horse) 50%, Dagger 50%, Climb 40%, Jump 36%, Dance 35%, Herd 35%, Craft (Arms) 30%, Intimidate 30%, Medium Shield 30%, 1H Axe 30% Spirit Magic: Befuddle (2pts), Bladesharp (2pts) Rune Spells: Summon Earth Elemental (1pts) Attacks: Dagger 50% 1D4+2 SR 9 6/6 HP Medium Shield 30% 1D4 SR 8 12/12 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Set of tools, Crafted goods worth 100 L, 20 L in coin, Cultural weapon,