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Berniskis Toothe Farakt the Red
Full Character
Stat Block
--- Berniskis Toothe Farakt the Red --- Runes: Man Harmony Water Type: Player Character Homeland: Prax: Pol-Joni Occupation: Heavy Cavalry Initiate of Cult: Dormal the Sailor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Berniskis Toothe Farakt the Red is Precise and Average. He is a Common adventurer. (He/Him) Stats: Strength: 9 (45%) Constitution: 16 (80%) Size: 12 (60%) Dexterity: 12 (60%) Intelligence: 13 (65%) Power: 13 (65%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Devotion (Dormal) 60% Reputation 10% Hate (Chaos) 60% Love (Family) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Air 30% Water 60% Fire/Sky 40% Power Runes: Man 75% Harmony 75% Condition Runes: Skills: **Agility (+0%)** Boat 60% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 85% Swim 70% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Dormal the Sailor) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 30% Elder Race Lore (Elves) 10% Evaluate 25% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 10% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 30% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Craft (Woodworking) 25% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 65% Dagger 65% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 40% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 35% Small Shield 20% Spirit Magic: Repair (1pts) Coordination (2pts) Rune Spells: Float (1pts) Melee Attacks: Dagger 65% 1D4+2 SR 9 6/6 HP Medium Shield 35% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Berniskis Toothe Farakt the Red ** Runes: Man Harmony Water Homeland: Prax: Pol-Joni, Occupation: Heavy Cavalry, Initiate of Cult: Dormal the Sailor STR: 9, CON: 16, SIZ: 12, DEX: 12, INT: 13, POW: 13, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 16, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Devotion (Dormal) 60%, Reputation 10%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Water 60%, Fire/Sky 40%, Air 30%, Man 75%, Harmony 75%, Skills: Ride (Horse) 85%, Swim 70%, Dagger 65%, Broadsword 65%, Boat 60%, Speak (Praxian) 55%, Spirit Combat 45%, Battle 45%, Scan 40%, Climb 40%, Listen 40%, Herd 40%, Lance 40%, Jump 36% Spirit Magic: Repair (1pts), Coordination (2pts) Rune Spells: Float (1pts) Attacks: Dagger 65% 1D4+2 SR 9 6/6 HP Medium Shield 35% 1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,