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Quill
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--- Quill --- Runes: Beast Truth Harmony Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Yelmalio Standard of Living: Poor Income: 40 L Ransom: 250 L Description: A hunter of great skill at the bow. Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 19 (95%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 15 (75%) Derived Stats: DEX Strike Rank: 0 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Honor 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Air 10% Earth 20% Water 40% Darkness 20% Fire/Sky 60% Power Runes: Fertility 50% Beast 75% Disorder 30% Man 25% Death 50% Truth 75% Stasis 40% Illusion 25% Harmony 70% Movement 60% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 48% Drive (Chariot) 15% Jump 67% Ride (Horse) 15% Ride (Shadow Cat) 20% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Flamespeech) 25% Speak (Heortling) 55% Speak (Tradetalk) 25% **Knowledge (+5%)** Alchemy 0% Animal Lore 65% Battle 15% Bureacracy 0% Celestial Lore 45% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 45% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 35% **Manipulation (+15%)** Conceal 30% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 50% Search 30% Track 40% **Stealth (+10%)** Hide 40% Move Quietly 20% **Melee (+15%)** 1H Axe 50% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 75% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Rune Spells: Catseye (1pts) Sunbright (2pts) Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Quill ** Runes: Beast Truth Harmony Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Yelmalio STR: 13, CON: 13, SIZ: 15, DEX: 19, INT: 13, POW: 11, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Honor 60%, Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Air 10%, Earth 20%, Water 40%, Darkness 20%, Fire/Sky 60%, Beast 75%, Disorder 30%, Man 25%, Death 50%, Truth 75%, Stasis 40%, Illusion 25%, Harmony 70%, Movement 60%, Fertility 50%, Skills: Self Bow 75%, Jump 67%, Animal Lore 65%, Speak (Heortling) 55%, Climb 50%, Scan 50%, Listen 50%, 1H Axe 50%, Dodge 48%, Celestial Lore 45%, Cult Lore (Yelmalio) 45%, Medium Shield 45%, Track 40%, Crossbows 40% Rune Spells: Catseye (1pts), Sunbright (2pts) Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,