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--- h --- Runes: Movement Harmony Air Type: Player Character Homeland: Sartar Occupation: Farmer Initiate of Cult: Orlanth Standard of Living: Free Income: 80 L Ransom: 500 L Description: h Stats: Strength: 18 (90%) Constitution: 17 (85%) Size: 15 (75%) Dexterity: 13 (65%) Intelligence: 16 (80%) Power: 10 (50%) Charisma: 12 (60%) Derived Stats: Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 18 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 80% Loyalty (Clan) 70% Loyalty (Tribe) 70% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 40% Water 40% Fire/Sky 40% Power Runes: Stasis 25% Illusion 30% Man 50% Beast 50% Harmony 75% Disorder 25% Fertility 60% Truth 70% Movement 75% Death 40% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 59% Ride (Horse) 15% Ride (Horse) 20% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 50% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 35% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 20% Manage Household 45% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 35% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Craft (Woodwork) 40% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 65% Search 55% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 50% Broadsword 65% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 55% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 70% Small Shield 30% Spirit Magic: Bladesharp (0pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Broadsword 65% 1D8+1+1D6 SR 5 12/12 HP Medium Shield 70% 1D4+1D6 SR 6 12/12 HP Ranged Attacks: Sling 55% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** h ** Runes: Movement Harmony Air Homeland: Sartar, Occupation: Farmer, Initiate of Cult: Orlanth STR: 18, CON: 17, SIZ: 15, DEX: 13, INT: 16, POW: 10, CHA: 12, Derived Stats: Magic Points: 10, Damage Bonus: +1D6, Hit Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Loyalty (Tribe) 70%, Devotion (Orlanth) 60%, Reputation 10%, Love (Family) 80%, Loyalty (Clan) 70%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 70%, Earth 40%, Water 40%, Harmony 75%, Disorder 25%, Fertility 60%, Truth 70%, Movement 75%, Death 40%, Stasis 25%, Illusion 30%, Man 50%, Beast 50%, Skills: Medium Shield 70%, Broadsword 65%, Scan 65%, Jump 59%, Search 55%, Sling 55%, Speak (Heortling) 50%, Battle Axe 50%, Sing 50%, Climb 50%, Manage Household 45%, Fist 40%, Dagger 40%, Large Shield 40% Spirit Magic: Bladesharp (0pts) Rune Spells: Increase/Decrease Wind (1pts), Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Broadsword 65% 1D8+1+1D6 SR 5 12/12 HP Medium Shield 70% 1D4+1D6 SR 6 12/12 HP Sling 55% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),