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Shelm, Eurmalian Soloist
Full Character
Stat Block
--- Shelm, Eurmalian Soloist --- Runes: Moon Illusion Disorder Type: Player Character Homeland: Sartar Occupation: Entertainer Initiate of Cult: Eurmal Standard of Living: Free Income: 100 L Ransom: 500 L Description: A trans woman, an outlaw, and a proud initiate of Eurmal the Trickster Stats: Strength: 10 (50%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 10 (50%) Intelligence: 14 (70%) Power: 15 (75%) Charisma: 18 (90%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+3 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Love (Person) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Authority) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Air 30% Moon 80% Water 70% Power Runes: Illusion 75% Beast 50% Harmony 25% Fertility 50% Man 50% Truth 25% Disorder 75% Movement 50% Death 50% Stasis 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 40% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Ride (Bison) 10% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 35% Dance 65% Disguise 15% Fast Talk 75% Intimidate 25% Intrigue 15% Orate 55% Sing 85% Sing (Torch Songs/Belters) 30% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Tradetalk) 50% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Eurmal) 20% Customs (Heortling) 0% Customs (Heortling) 30% Customs (Outlaw) 15% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Wanderers) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Eurmal) 55% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 40% Play Instrument (Dwarven Electric Lute) 20% Sleight 15% **Perception (+5%)** Insight (Species) 25% Insight (Human) 70% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Demoralize (0pts) Disruption (0pts) Heal (0pts) Rune Spells: Illusory Sight (1pts) Illusory Sound (1pts) Illusory Odor (1pts) Melee Attacks: Dagger 30% 1D4+2+1D4 SR 8 6/6 HP Broadsword 30% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Parrying Dagger 30% 1D4+2+1D4 SR 8 8/8 HP Ranged Attacks: Sling 20% 1D8 SR 3 80/80 HP Rng 80 Thrown Javelin 25% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Shelm, Eurmalian Soloist ** Runes: Moon Illusion Disorder Homeland: Sartar, Occupation: Entertainer, Initiate of Cult: Eurmal STR: 10, CON: 13, SIZ: 15, DEX: 10, INT: 14, POW: 15, CHA: 18, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Person) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Reputation 10%, Love (Family) 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Air 30%, Moon 80%, Water 70%, Fertility 50%, Man 50%, Harmony 25%, Truth 25%, Movement 50%, Death 50%, Stasis 50%, Disorder 75%, Beast 50%, Illusion 75%, Skills: Sing 85%, Fast Talk 75%, Insight (Human) 70%, Dance 65%, Speak (Heortling) 60%, Worship (Eurmal) 55%, Orate 55%, Speak (Tradetalk) 50%, Spirit Combat 45%, Climb 40%, Play Instrument 40%, Dodge 40%, Medium Shield 35%, Homeland Lore (Local) 35% Spirit Magic: Heal (0pts), Demoralize (0pts), Disruption (0pts) Rune Spells: Illusory Odor (1pts), Illusory Sight (1pts), Illusory Sound (1pts) Attacks: Broadsword 30% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 35% 1D4+1D4 SR 7 12/12 HP Parrying Dagger 30% 1D4+2+1D4 SR 8 8/8 HP Dagger 30% 1D4+2+1D4 SR 8 6/6 HP Thrown Javelin 25% 1D10+1D2 SR 3 8/8 HP Rng 20 Sling 20% 1D8 SR 3 80/80 HP Rng 80 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,