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Pyter Sorshasson
Full Character
Stat Block
--- Pyter Sorshasson --- Runes: Air Death Man Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: - Infantryman in his bro. Gilgamesh's heavy tribal army unit - played Humakt during the Sacred Time tribal play, "Orlanth, Humakt, and Death" - wounded ego after being smote Stats: Strength: 12 (60%) Constitution: 14 (70%) Size: 16 (80%) Dexterity: 14 (70%) Intelligence: 17 (85%) Power: 8 (40%) Charisma: 16 (80%) Derived Stats: Hit Points: 15 Healing Rate: 3 Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 60% Hate (Lunar Empire) 60% Loyalty (Speartip Platoon (Gilgamesh)) 60% Honor 60% Reputation 15% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 90% Earth 60% Power Runes: Beast 25% Movement 50% Fertility 15% Man 75% Truth 50% Illusion 50% Harmony 50% Disorder 50% Death 85% Stasis 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Bison) 40% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 35% Sing 50% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Stormspeech) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 85% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 70% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 30% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 70% Search 35% Track 15% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 95% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 100% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 75% Composite Bow 40% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 70% Small Shield 30% Spirit Magic: Heal (0pts) Repair (0pts) Mobility (0pts) Rune Spells: Shield (1pts) Summon Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: 1H Battle Axe 95% 1D8+2+1D4 SR 6 8/8 HP Medium Shield 70% 1D4+1D4 SR 6 12/12 HP Dagger 40% 1D4+2+1D4 SR 7 6/6 HP Broadsword 100% 1D8+1+1D4 SR 5 12/12 HP Ranged Attacks: Thrown Axe 75% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 40% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: History: 120 Lunars Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Pyter Sorshasson ** Runes: Air Death Man Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth Adventurous STR: 12, CON: 14, SIZ: 16, DEX: 14, INT: 17, POW: 8, CHA: 16, Derived Stats: Magic Points: 8, Damage Bonus: +1D4, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Hate (Lunar Empire) 60%, Loyalty (Speartip Platoon (Gilgamesh)) 60%, Honor 60%, Reputation 15%, Love (Family) 70%, Loyalty (Clan) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 90%, Earth 60%, Fire/Sky 20%, Truth 50%, Illusion 50%, Death 85%, Harmony 50%, Disorder 50%, Stasis 50%, Fertility 15%, Man 75%, Beast 25%, Movement 50%, Skills: Broadsword 100%, 1H Axe 95%, Battle 85%, Axe, Throwing 75%, Cult Lore (Orlanth) 70%, Scan 70%, Medium Shield 70%, Speak (Heortling) 60%, Sing 50%, Jump 47%, Climb 45%, Listen 45%, Grapple 40%, Composite Bow 40% Spirit Magic: Heal (0pts), Repair (0pts), Mobility (0pts) Rune Spells: Shield (1pts), Summon Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Dagger 40% 1D4+2+1D4 SR 7 6/6 HP Broadsword 100% 1D8+1+1D4 SR 5 12/12 HP 1H Battle Axe 95% 1D8+2+1D4 SR 6 8/8 HP Medium Shield 70% 1D4+1D4 SR 6 12/12 HP Thrown Axe 75% 1D6+1D2 SR 2 6/6 HP Rng 20 Composite Bow 40% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: History: 120 Lunars, Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,