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Korarl Hammer
Full Character
Stat Block
--- Korarl Hammer --- Runes: Truth Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Fisher Initiate of Cult: High King Elf Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Korarl Hammer is Depressed and Quarrelsome. He is a Heroic adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 15 (75%) Size: 4 (20%) Dexterity: 14 (70%) Intelligence: 16 (80%) Power: 13 (65%) Charisma: 10 (50%) Derived Stats: SIZ Strike Rank: 3 Damage Bonus: -1D4 Hit Points: 13 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Aldrya) 60% Reputation 12% **Cults: High King Elf - Initiate - Rune Points: 3 Elemental Runes: Air 10% Earth 80% Fire/Sky 40% Power Runes: Truth 85% Condition Runes: Skills: **Agility (+10%)** Boat 95% Climb 75% Dodge 38% Drive (Chariot) 15% Jump 52% Ride (Horse) 0% Swim 145% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 25% Intimidate 15% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (High King Elf) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (River) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 30% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (High King Elf) 40% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 30% Track 10% **Stealth (+20%)** Hide 30% Move Quietly 30% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 35% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 50% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 30% Javelin 60% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 55% Medium Shield 50% Small Shield 25% Spirit Magic: Speedart (1pts) Spirit Screen (2pts) Heal (3pts) Light (1pts) Summon (1pts) Mobility (1pts) Rune Spells: Shield (1pts) Chameleon (2pts) Accelerate Growth (1pts) Melee Attacks: Large Shield 55% 1D6-1D4 SR 8 16/16 HP 1H Short Spear 35% 1D6+1-1D4 SR 7 10/10 HP Ranged Attacks: Thrown Javelin 60% 1D10-1D-2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Korarl Hammer ** Runes: Truth Earth Homeland: Durulz (Ducks), Occupation: Fisher, Initiate of Cult: High King Elf STR: 8, CON: 15, SIZ: 4, DEX: 14, INT: 16, POW: 13, CHA: 10, Derived Stats: Hit Points: 13, Magic Points: 13, Damage Bonus: -1D4, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Tribe) 60%, Devotion (Aldrya) 60%, Reputation 12%, Love (Family) 70%, Loyalty (Clan) 60%, Cults: High King Elf - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 10%, Earth 80%, Truth 85%, Skills: Swim 145%, Boat 95%, Climb 75%, Javelin 60%, Large Shield 55%, Jump 52%, Spirit Combat 50%, Pike 50%, Medium Shield 50%, Scan 50%, Cult Lore (High King Elf) 40%, Worship (High King Elf) 40%, Dodge 38%, Fist 35% Spirit Magic: Heal (3pts), Light (1pts), Summon (1pts), Mobility (1pts), Speedart (1pts), Spirit Screen (2pts) Rune Spells: Shield (1pts), Chameleon (2pts), Accelerate Growth (1pts) Attacks: Large Shield 55% 1D6-1D4 SR 8 16/16 HP 1H Short Spear 35% 1D6+1-1D4 SR 7 10/10 HP Thrown Javelin 60% 1D10-1D-2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,