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Senyr Rananda Kululfsdottir
Full Character
Stat Block
--- Senyr Rananda Kululfsdottir --- Runes: Movement Moon Type: Player Character Homeland: Durulz (Ducks) Occupation: Thief Initiate of Cult: High King Elf Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Senyr Rananda Kululfsdottir is Outgoing and Saucy. She is a Common adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 10 (50%) Size: 5 (25%) Dexterity: 10 (50%) Intelligence: 12 (60%) Power: 17 (85%) Charisma: 9 (45%) Derived Stats: Damage Bonus: 0 Hit Points: 10 Healing Rate: 2 Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Gang) 60% Loyalty (Tribe) 60% Devotion (Aldrya) 60% Reputation 5% **Cults: High King Elf - Initiate - Rune Points: 1 Elemental Runes: Air 30% Moon 60% Power Runes: Movement 75% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 55% Dodge 25% Drive (Chariot) 10% Jump 35% Ride (Horse) 0% Swim 85% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 50% Fast Talk 70% Intimidate 20% Intrigue 10% Orate 25% Sing 35% Speak (Heortling) 55% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (High King Elf) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 30% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (High King Elf) 45% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 20% Craft (Arms) 15% Devise 20% Play Instrument 10% Sleight 55% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 20% Move Quietly 40% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 35% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 25% Javelin 40% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Heal (1pts) Vigor (2pts) Countermagic (1pts) Magic Point Enchantment (1pts) Rune Spells: Reflection (1pts) Melee Attacks: Medium Shield 35% 1D4 SR 9 12/12 HP Fist 30% 1D3 SR 10 0/0 HP Ranged Attacks: Thrown Javelin 40% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Senyr Rananda Kululfsdottir ** Runes: Movement Moon Homeland: Durulz (Ducks), Occupation: Thief, Initiate of Cult: High King Elf STR: 12, CON: 10, SIZ: 5, DEX: 10, INT: 12, POW: 17, CHA: 9, Derived Stats: Hit Points: 10, Magic Points: 17, Damage Bonus: 0, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Loyalty (Clan) 60%, Loyalty (Gang) 60%, Loyalty (Tribe) 60%, Devotion (Aldrya) 60%, Reputation 5%, Love (Family) 60%, Cults: High King Elf - Initiate - Rune Points: 1 Runes: Air 30%, Moon 60%, Movement 75%, Skills: Swim 85%, Fast Talk 70%, Climb 55%, Sleight 55%, Speak (Heortling) 55%, Disguise 50%, Worship (High King Elf) 45%, Spirit Combat 45%, Move Quietly 40%, Javelin 40%, Cult Lore (High King Elf) 40%, Farm 35%, Sing 35%, Battle Axe 35% Spirit Magic: Countermagic (1pts), Magic Point Enchantment (1pts), Heal (1pts), Vigor (2pts) Rune Spells: Reflection (1pts) Attacks: Fist 30% 1D3 SR 10 0/0 HP Medium Shield 35% 1D4 SR 9 12/12 HP Thrown Javelin 40% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,